Digital Arts Inc develops Internet filtering software for business, private, and educational use. Its products protect users and networks from harmful Internet content and prevent inappropriate usage. Its software products are supplied to the corporate, public-sector (government ministries and agencies and schools), and consumer markets.
1995
236
LTM Revenue $69.2M
LTM EBITDA $38.2M
$497M
Benchmark forward-looking revenue and EBITDA valuation multiples across generative AI, climate tech, semiconductors, online marketplaces, vertical SaaS and 220 more verticals.
Digital Arts has a last 12-month revenue of $69.2M and a last 12-month EBITDA of $38.2M.
In the most recent fiscal year, Digital Arts achieved revenue of $76.5M and an EBITDA of $35.3M.
Digital Arts expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Digital Arts valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $69.4M | $76.5M | XXX | XXX | XXX |
Gross Profit | $42.4M | $45.0M | XXX | XXX | XXX |
Gross Margin | 61% | 59% | XXX | XXX | XXX |
EBITDA | $35.2M | $35.3M | XXX | XXX | XXX |
EBITDA Margin | 51% | 46% | XXX | XXX | XXX |
Net Profit | $19.3M | $20.3M | XXX | XXX | XXX |
Net Margin | 28% | 27% | XXX | XXX | XXX |
Net Debt | n/a | n/a | XXX | XXX | XXX |
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As of April 15, 2025, Digital Arts's stock price is JPY 6850 (or $46).
Digital Arts has current market cap of JPY 93.2B (or $619M), and EV of JPY 74.8B (or $497M).
See Digital Arts trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$497M | $619M | XXX | XXX | XXX | XXX | $1.63 |
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Sign UpAs of April 15, 2025, Digital Arts has market cap of $619M and EV of $497M.
Digital Arts's trades at 7.2x LTM EV/Revenue multiple, and 13.0x LTM EBITDA.
Analysts estimate Digital Arts's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for Digital Arts and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $497M | XXX | XXX | XXX |
EV/Revenue | 7.0x | XXX | XXX | XXX |
EV/EBITDA | 13.4x | XXX | XXX | XXX |
P/E | 26.1x | XXX | XXX | XXX |
P/E/Growth | 1.5x | XXX | XXX | XXX |
EV/FCF | 24.1x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Sign UpDigital Arts's NTM/LTM revenue growth is 20%
Digital Arts's revenue per employee for the last fiscal year averaged $0.3M, while opex per employee averaged $0.1M for the same period.
Over next 12 months, Digital Arts's ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate Digital Arts's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for Digital Arts and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | 10% | XXX | XXX | XXX | XXX |
EBITDA Margin | 53% | XXX | XXX | XXX | XXX |
EBITDA Growth | 0% | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | 72% | XXX | XXX | XXX | XXX |
Revenue per Employee | $0.3M | XXX | XXX | XXX | XXX |
Opex per Employee | $0.1M | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | n/a | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | n/a | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | n/a | XXX | XXX | XXX | XXX |
Opex to Revenue | 22% | XXX | XXX | XXX | XXX |
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Benchmark public comps and private revenue and EBITDA valuation multiples across GRC software, cloud infrastructure, DevOps, online marketplaces and so much more!
EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
archTIS | XXX | XXX | XXX | XXX | XXX | XXX |
FirstWave | XXX | XXX | XXX | XXX | XXX | XXX |
Prophecy International | XXX | XXX | XXX | XXX | XXX | XXX |
Qoria | XXX | XXX | XXX | XXX | XXX | XXX |
Quick Heal | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
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Digital Arts acquired XXX companies to date.
Last acquisition by Digital Arts was XXXXXXXX, XXXXX XXXXX XXXXXX . Digital Arts acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
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XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was Digital Arts founded? | Digital Arts was founded in 1995. |
Where is Digital Arts headquartered? | Digital Arts is headquartered in Japan. |
How many employees does Digital Arts have? | As of today, Digital Arts has 236 employees. |
Who is the CEO of Digital Arts? | Digital Arts's CEO is Mr. Toshio Dogu. |
Is Digital Arts publicy listed? | Yes, Digital Arts is a public company listed on TKS. |
What is the stock symbol of Digital Arts? | Digital Arts trades under 2326 ticker. |
When did Digital Arts go public? | Digital Arts went public in 2012. |
Who are competitors of Digital Arts? | Similar companies to Digital Arts include e.g. archTIS, FirstWave, Prophecy International, Qoria. |
What is the current market cap of Digital Arts? | Digital Arts's current market cap is $619M |
What is the current revenue of Digital Arts? | Digital Arts's last 12-month revenue is $69.2M. |
What is the current EBITDA of Digital Arts? | Digital Arts's last 12-month EBITDA is $38.2M. |
What is the current EV/Revenue multiple of Digital Arts? | Current revenue multiple of Digital Arts is 7.2x. |
What is the current EV/EBITDA multiple of Digital Arts? | Current EBITDA multiple of Digital Arts is 13.0x. |
What is the current revenue growth of Digital Arts? | Digital Arts revenue growth between 2023 and 2024 was 10%. |
Is Digital Arts profitable? | Yes, Digital Arts is EBITDA-positive (as of the last 12 months). |
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