Digital Arts Inc develops Internet filtering software for business, private, and educational use. Its products protect users and networks from harmful Internet content and prevent inappropriate usage. Its software products are supplied to the corporate, public-sector (government ministries and agencies and schools), and consumer markets.
1995
236
LTM Revenue $71.3M
Last FY EBITDA $36.5M
$555M
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Digital Arts has a last 12-month revenue (LTM) of $71.3M and a last 12-month EBITDA of n/a.
In the most recent fiscal year, Digital Arts achieved revenue of $79.0M and an EBITDA of $36.5M.
Digital Arts expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Digital Arts valuation multiples based on analyst estimatesLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue | $71.3M | XXX | $79.0M | XXX | XXX | XXX |
Gross Profit | $49.6M | XXX | $47.5M | XXX | XXX | XXX |
Gross Margin | 70% | XXX | 60% | XXX | XXX | XXX |
EBITDA | n/a | XXX | $36.5M | XXX | XXX | XXX |
EBITDA Margin | n/a | XXX | 46% | XXX | XXX | XXX |
EBIT | $32.9M | XXX | $30.4M | XXX | XXX | XXX |
EBIT Margin | 46% | XXX | 38% | XXX | XXX | XXX |
Net Profit | $22.8M | XXX | $30.0M | XXX | XXX | XXX |
Net Margin | 32% | XXX | 38% | XXX | XXX | XXX |
Net Debt | XXX | XXX | n/a | XXX | XXX | XXX |
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As of May 30, 2025, Digital Arts's stock price is JPY 7290 (or $50).
Digital Arts has current market cap of JPY 98.9B (or $679M), and EV of JPY 80.9B (or $555M).
See Digital Arts trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$555M | $679M | XXX | XXX | XXX | XXX | $1.67 |
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Start Free TrialAs of May 30, 2025, Digital Arts has market cap of $679M and EV of $555M.
Digital Arts's trades at 7.2x EV/Revenue multiple, and 15.2x EV/EBITDA.
Equity research analysts estimate Digital Arts's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
Digital Arts has a P/E ratio of 29.7x.
See valuation multiples for Digital Arts and 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Market cap (current) | $679M | XXX | $679M | XXX | XXX | XXX |
EV (current) | $555M | XXX | $555M | XXX | XXX | XXX |
EV/Revenue | 7.8x | XXX | 7.2x | XXX | XXX | XXX |
EV/EBITDA | n/a | XXX | 15.2x | XXX | XXX | XXX |
EV/EBIT | 16.9x | XXX | 18.3x | XXX | XXX | XXX |
EV/Gross Profit | 11.2x | XXX | n/a | XXX | XXX | XXX |
P/E | 29.7x | XXX | 24.4x | XXX | XXX | XXX |
EV/FCF | n/a | XXX | 41.6x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Start Free TrialDigital Arts's last 12 month revenue growth is 22%
Digital Arts's revenue per employee in the last FY averaged $0.3M, while opex per employee averaged $0.1M for the same period.
Digital Arts's rule of 40 is 70% (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
Digital Arts's rule of X is unknown (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
See operational valuation multiples for Digital Arts and other 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue Growth | 22% | XXX | 11% | XXX | XXX | XXX |
EBITDA Margin | n/a | XXX | 47% | XXX | XXX | XXX |
EBITDA Growth | n/a | XXX | n/a | XXX | XXX | XXX |
Rule of 40 | 70% | XXX | 70% | XXX | XXX | XXX |
Bessemer Rule of X | XXX | XXX | n/a | XXX | XXX | XXX |
Revenue per Employee | XXX | XXX | $0.3M | XXX | XXX | XXX |
Opex per Employee | XXX | XXX | $0.1M | XXX | XXX | XXX |
S&M Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
G&A Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
R&D Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
Opex to Revenue | XXX | XXX | 22% | XXX | XXX | XXX |
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Benchmark public comps and private revenue and EBITDA valuation multiples across GRC software, cloud infrastructure, DevOps, online marketplaces and so much more!
EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
archTIS | XXX | XXX | XXX | XXX | XXX | XXX |
FirstWave | XXX | XXX | XXX | XXX | XXX | XXX |
Prophecy International | XXX | XXX | XXX | XXX | XXX | XXX |
Qoria | XXX | XXX | XXX | XXX | XXX | XXX |
Quick Heal | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
Digital Arts acquired XXX companies to date.
Last acquisition by Digital Arts was XXXXXXXX, XXXXX XXXXX XXXXXX . Digital Arts acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialWhen was Digital Arts founded? | Digital Arts was founded in 1995. |
Where is Digital Arts headquartered? | Digital Arts is headquartered in Japan. |
How many employees does Digital Arts have? | As of today, Digital Arts has 236 employees. |
Who is the CEO of Digital Arts? | Digital Arts's CEO is Mr. Toshio Dogu. |
Is Digital Arts publicy listed? | Yes, Digital Arts is a public company listed on TKS. |
What is the stock symbol of Digital Arts? | Digital Arts trades under 2326 ticker. |
When did Digital Arts go public? | Digital Arts went public in 2012. |
Who are competitors of Digital Arts? | Similar companies to Digital Arts include e.g. archTIS, FirstWave, Prophecy International, Qoria. |
What is the current market cap of Digital Arts? | Digital Arts's current market cap is $679M |
What is the current revenue of Digital Arts? | Digital Arts's last 12 months revenue is $71.3M. |
What is the current revenue growth of Digital Arts? | Digital Arts revenue growth (NTM/LTM) is 22%. |
What is the current EV/Revenue multiple of Digital Arts? | Current revenue multiple of Digital Arts is 7.8x. |
Is Digital Arts profitable? | Yes, Digital Arts is EBITDA-positive (as of the last 12 months). |
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