Bandai Namco was established in 2005 through the merger of Bandai (established 1950), a toy manufacturer, and Namco (established 1955) a video game developer and arcade operator. Since then, Bandai Namco has emerged as one of the top entertainment companies in Japan, producing and selling games, toys, animation, and music content for a portfolio of over 400 internationally popular intellectual properties. The company’s most notable franchises—Gundam, Dragon Ball, and One Piece, recorded over JPY 100 billion in sales in 2023 and are among the highest-grossing franchises in the world.
2005
18.5K+
LTM Revenue $8.7B
LTM EBITDA $1.5B
$20.1B
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BANDAI NAMCO has a last 12-month revenue (LTM) of $8.7B and a last 12-month EBITDA of $1.5B.
In the most recent fiscal year, BANDAI NAMCO achieved revenue of $7.3B and an EBITDA of $1.3B.
BANDAI NAMCO expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See BANDAI NAMCO valuation multiples based on analyst estimatesLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue | $8.7B | XXX | $7.3B | XXX | XXX | XXX |
Gross Profit | $3.5B | XXX | $2.6B | XXX | XXX | XXX |
Gross Margin | 40% | XXX | 35% | XXX | XXX | XXX |
EBITDA | $1.5B | XXX | $1.3B | XXX | XXX | XXX |
EBITDA Margin | 18% | XXX | 18% | XXX | XXX | XXX |
EBIT | $1.2B | XXX | $630M | XXX | XXX | XXX |
EBIT Margin | 14% | XXX | 9% | XXX | XXX | XXX |
Net Profit | $893M | XXX | $705M | XXX | XXX | XXX |
Net Margin | 10% | XXX | 10% | XXX | XXX | XXX |
Net Debt | XXX | XXX | n/a | XXX | XXX | XXX |
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As of June 17, 2025, BANDAI NAMCO's stock price is JPY 4817 (or $33).
BANDAI NAMCO has current market cap of JPY 3.12T (or $21.7B), and EV of JPY 2.89T (or $20.1B).
See BANDAI NAMCO trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$20.1B | $21.7B | XXX | XXX | XXX | XXX | $1.37 |
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Start Free TrialAs of June 17, 2025, BANDAI NAMCO has market cap of $21.7B and EV of $20.1B.
BANDAI NAMCO's trades at 2.8x EV/Revenue multiple, and 16.0x EV/EBITDA.
Equity research analysts estimate BANDAI NAMCO's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
BANDAI NAMCO has a P/E ratio of 24.3x.
See valuation multiples for BANDAI NAMCO and 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Market cap (current) | $21.7B | XXX | $21.7B | XXX | XXX | XXX |
EV (current) | $20.1B | XXX | $20.1B | XXX | XXX | XXX |
EV/Revenue | 2.3x | XXX | 2.8x | XXX | XXX | XXX |
EV/EBITDA | 13.1x | XXX | 16.0x | XXX | XXX | XXX |
EV/EBIT | 16.1x | XXX | 29.7x | XXX | XXX | XXX |
EV/Gross Profit | 5.8x | XXX | n/a | XXX | XXX | XXX |
P/E | 24.3x | XXX | 31.6x | XXX | XXX | XXX |
EV/FCF | 22.9x | XXX | 51.6x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Start Free TrialBANDAI NAMCO's last 12 month revenue growth is 4%
BANDAI NAMCO's revenue per employee in the last FY averaged $0.4M, while opex per employee averaged $0.1M for the same period.
BANDAI NAMCO's rule of 40 is 21% (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
BANDAI NAMCO's rule of X is 27% (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
See operational valuation multiples for BANDAI NAMCO and other 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue Growth | 4% | XXX | 14% | XXX | XXX | XXX |
EBITDA Margin | 18% | XXX | 17% | XXX | XXX | XXX |
EBITDA Growth | -2% | XXX | 12% | XXX | XXX | XXX |
Rule of 40 | 21% | XXX | 21% | XXX | XXX | XXX |
Bessemer Rule of X | XXX | XXX | 27% | XXX | XXX | XXX |
Revenue per Employee | XXX | XXX | $0.4M | XXX | XXX | XXX |
Opex per Employee | XXX | XXX | $0.1M | XXX | XXX | XXX |
S&M Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
G&A Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
R&D Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
Opex to Revenue | XXX | XXX | 27% | XXX | XXX | XXX |
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EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
AS Co | XXX | XXX | XXX | XXX | XXX | XXX |
Tonies | XXX | XXX | XXX | XXX | XXX | XXX |
United Labels | XXX | XXX | XXX | XXX | XXX | XXX |
POP MART | XXX | XXX | XXX | XXX | XXX | XXX |
Character Group | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
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BANDAI NAMCO acquired XXX companies to date.
Last acquisition by BANDAI NAMCO was XXXXXXXX, XXXXX XXXXX XXXXXX . BANDAI NAMCO acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialWhen was BANDAI NAMCO founded? | BANDAI NAMCO was founded in 2005. |
Where is BANDAI NAMCO headquartered? | BANDAI NAMCO is headquartered in Japan. |
How many employees does BANDAI NAMCO have? | As of today, BANDAI NAMCO has 18.5K+ employees. |
Who is the CEO of BANDAI NAMCO? | BANDAI NAMCO's CEO is Mr. Masaru Kawaguchi. |
Is BANDAI NAMCO publicy listed? | Yes, BANDAI NAMCO is a public company listed on TKS. |
What is the stock symbol of BANDAI NAMCO? | BANDAI NAMCO trades under 7832 ticker. |
When did BANDAI NAMCO go public? | BANDAI NAMCO went public in 2005. |
Who are competitors of BANDAI NAMCO? | Similar companies to BANDAI NAMCO include e.g. AS Co, Tonies, United Labels, POP MART. |
What is the current market cap of BANDAI NAMCO? | BANDAI NAMCO's current market cap is $21.7B |
What is the current revenue of BANDAI NAMCO? | BANDAI NAMCO's last 12 months revenue is $8.7B. |
What is the current revenue growth of BANDAI NAMCO? | BANDAI NAMCO revenue growth (NTM/LTM) is 4%. |
What is the current EV/Revenue multiple of BANDAI NAMCO? | Current revenue multiple of BANDAI NAMCO is 2.3x. |
Is BANDAI NAMCO profitable? | Yes, BANDAI NAMCO is EBITDA-positive (as of the last 12 months). |
What is the current EBITDA of BANDAI NAMCO? | BANDAI NAMCO's last 12 months EBITDA is $1.5B. |
What is BANDAI NAMCO's EBITDA margin? | BANDAI NAMCO's last 12 months EBITDA margin is 18%. |
What is the current EV/EBITDA multiple of BANDAI NAMCO? | Current EBITDA multiple of BANDAI NAMCO is 13.1x. |
What is the current FCF of BANDAI NAMCO? | BANDAI NAMCO's last 12 months FCF is $875M. |
What is BANDAI NAMCO's FCF margin? | BANDAI NAMCO's last 12 months FCF margin is 10%. |
What is the current EV/FCF multiple of BANDAI NAMCO? | Current FCF multiple of BANDAI NAMCO is 22.9x. |
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