BANDAI NAMCO Valuation Multiples

Discover BANDAI NAMCO's revenue and EBITDA valuation multiples and investment history, alongside public comparables like Hasbro, Games Workshop Group, POP MART, Mattel and more.

BANDAI NAMCO Overview

About BANDAI NAMCO

Bandai Namco was established in 2005 through the merger of Bandai (established 1950), a toy manufacturer, and Namco (established 1955), a video game developer and arcade operator. Since then, Bandai Namco has emerged as one of the top entertainment companies in Japan, producing and selling games, toys, animation, and music content for a portfolio of over 400 internationally popular intellectual properties. The company’s most notable franchises—Gundam, Dragon Ball, and One Piece are among the highest-grossing franchises in the world.


Founded

2005

HQ

Japan

Employees

22.8K

Financials (LTM)

Revenue: $8.5B
EBITDA: $1.5B

EV

$13B

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BANDAI NAMCO Financials

BANDAI NAMCO reported last 12-month revenue of $8.5B and EBITDA of $1.5B.

In the same LTM period, BANDAI NAMCO generated $3.3B in gross profit, $1.5B in EBITDA, and $884M in net income.

Revenue (LTM)


BANDAI NAMCO P&L

In the most recent fiscal year, BANDAI NAMCO reported revenue of $8.5B and EBITDA of $1.5B.

BANDAI NAMCO is profitable as of last fiscal year, with gross margin of 38%, EBITDA margin of 18%, and net margin of 10%.

See analyst estimates for BANDAI NAMCO
LTMLast FY202320242025202620272028
Revenue$8.5B$8.5B$6.4B$7.3B$8.1B
Gross Profit$3.3B$3.3B$2.3B$2.9B$3.2B
Gross Margin39%38%36%39%40%
EBITDA$1.5B$1.5B$1.1B$1.3B$1.5B
EBITDA Margin18%18%17%18%18%
EBIT Margin14%14%9%13%14%
Net Profit$884M$891M$607M$753M$848M
Net Margin10%10%10%10%10%

Financial data powered by Morningstar, Inc.

BANDAI NAMCO Stock Performance

BANDAI NAMCO has current market cap of $16B, and enterprise value of $13B.

Market Cap Evolution


BANDAI NAMCO's stock price is $24.87.

BANDAI NAMCO share price increased by 6.4% in the last 30 days, and decreased by 19.5% in the last year.

BANDAI NAMCO has an EPS (earnings per share) of $1.39.

See more trading valuation data for BANDAI NAMCO
EVMarket CapPrice 1DPrice 1MPrice 3MPrice 12MEPS
$13B$16B-0.4%6.4%10.0%-19.5%$1.39

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BANDAI NAMCO Valuation Multiples

BANDAI NAMCO trades at 1.6x EV/Revenue multiple, and 8.9x EV/EBITDA.

See NTM and 2027E valuation multiples for BANDAI NAMCO

EV / Revenue (LTM)


BANDAI NAMCO Financial Valuation Multiples

As of July 10, 2026, BANDAI NAMCO has market cap of $16B and EV of $13B.

BANDAI NAMCO has a P/E ratio of 18.1x.

LTMLast FY202320242025202620272028
EV/Revenue1.6x1.6x2.1x1.8x1.6x
EV/EBITDA8.9x8.8x12.0x10.0x9.0x
EV/EBIT11.1x11.1x22.4x13.8x11.6x
EV/Gross Profit4.0x4.1x5.9x4.7x4.2x
P/E18.1x17.9x26.3x21.2x18.8x
EV/FCF16.9x17.0x38.8x17.8x17.3x

Multiples above and below 250x are considered non-meaningful (n/m). Valuation data powered by FactSet, Inc. and Morningstar, Inc.

Verified BANDAI NAMCO Valuation Multiples

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BANDAI NAMCO Margins & Growth Rates

BANDAI NAMCO decreased revenue by 1% and EBITDA by 4% in the last fiscal year.

In the most recent fiscal year, BANDAI NAMCO reported gross margin of 38%, EBITDA margin of 18%, and net margin of 10%.

See estimated margins and future growth rates for BANDAI NAMCO

BANDAI NAMCO Margins

Last FY202420252026202720282029
Gross Margin38%39%40%39%
EBITDA Margin18%18%18%18%
EBIT Margin14%13%14%14%
Net Margin10%10%10%10%
FCF Margin9%10%9%9%

BANDAI NAMCO Growth Rates

FY+1/FY23/2424/2525/2626/2727/2828/29
Revenue Growth(1%)15%11%4%
Gross Profit Growth0%25%13%2%
EBITDA Growth(4%)21%12%(1%)
EBIT Growth0%63%19%4%
Net Profit Growth(3%)24%13%2%
FCF Growth2%118%3%2%

Data powered by FactSet, Inc. and Morningstar, Inc.

BANDAI NAMCO Operational KPIs

BANDAI NAMCO's revenue per employee in the last FY averaged $0.4M, while opex per employee averaged $0.1M for the same period.

BANDAI NAMCO's Rule of 40 is 21% (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).

BANDAI NAMCO's Rule of X is 27% (created by Bessemer, Rule of X is another metric to measure SaaS companies, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).

Access forward-looking KPIs for BANDAI NAMCO
LTMLast FY202320242025202620272028
Rule of 4019%21%---
Bessemer Rule of X20%27%---
Revenue per Employee-$0.4M---
Opex per Employee-$0.1M---
Opex to Revenue-25%26%26%25%

Data powered by FactSet, Inc. and Morningstar, Inc.

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BANDAI NAMCO Competitors

BANDAI NAMCO competitors include Hasbro, Games Workshop Group, POP MART, Mattel, Asmodée, Tonies, TOMY, Bloks Group and Spin Master.

Most BANDAI NAMCO public comparables operate across Toys & Games.

EV/RevenueEV/EBITDA
Last FYLTM2027ELast FYLTM2027E
Hasbro2.8x2.7x9.7x9.4x
Games Workshop Group10.5x9.9x21.1x21.2x
POP MART4.3x4.0x8.7x8.8x
Mattel1.1x1.0x6.2x6.3x
Asmodée1.9x1.9x11.6x11.1x
Tonies2.3x2.1x27.1x22.2x
TOMY0.9x0.9x7.3x7.2x

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Investments by BANDAI NAMCO

BANDAI NAMCO has invested in 3 companies to date.

Latest investment by BANDAI NAMCO was on June 21st 2026. BANDAI NAMCO invested in Yoyogi Animation Academy in their $18M Undisclosed stage round (EV/Revenue multiple available to Pro users).

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Latest Investments by BANDAI NAMCO

Yoyogi Animation Academy
Gaudiy
NexTone
Description
Yoyogi Animation Academy runs vocational schools in Japan for animation, manga, voice acting, and game design with campuses in Tokyo and Osaka. Programs cover animator training, background art, illustration, and digital content creation.
Gaudiy is a Tokyo-based developer of Web3 fan engagement platforms powered by blockchain technology including NFTs and decentralized identifiers. The company's Fanlink service builds IP communities that track fan activities across platforms, enabling precise evaluation of contributions through tokenized rewards. Gaudiy serves entertainment sectors such as music, anime, and sports, fostering direct artist-fan economies with data accumulation features for personalized interactions and loyalty programs.
NexTone Inc is a provider of solutions for rights holders offering flexible copyright management and licensing, transparent operations and processing, and equitable royalty distribution. The company provides copyright management services for the right holders and music users. Its business support services include digital content service, casting service, services for music users, and system development services.
HQ CountryJapanJapanJapan
HQ City
Tokyo
Tokyo
-
Deal Date21 Jun 20268 May 202531 Mar 2017
RoundUndisclosed stageSeries CStrategic investment
Raised$18M$69M$1M
InvestorsBANDAI NAMCO; Dentsu Ventures; TBS Innovation Partners; CRIT Ventures; Deepcore; Sony Innovation FundBANDAI NAMCO; Coamix; Akatsuki; Sony; Bushiroad; Shogakukan; Kodansha; Shueisha; Anime Times CompanyBANDAI NAMCO; euclid group; Loversoul; LDH JAPAN; Bushiroad Music; Sega Sammy; Masahiro Anan; Amuse
Valuationundisclosed$248Mundisclosed
EV/Revenue
EV/EBITDA

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About BANDAI NAMCO

When was BANDAI NAMCO founded?BANDAI NAMCO was founded in 2005.
Where is BANDAI NAMCO headquartered?BANDAI NAMCO is headquartered in Japan.
How many employees does BANDAI NAMCO have?As of today, BANDAI NAMCO has over 22K employees.
Who is the CEO of BANDAI NAMCO?BANDAI NAMCO's CEO is Yuji Asako.
Is BANDAI NAMCO publicly listed?Yes, BANDAI NAMCO is a public company listed on Tokyo Stock Exchange.
What is the stock symbol of BANDAI NAMCO?BANDAI NAMCO trades under 7832 ticker.
When did BANDAI NAMCO go public?BANDAI NAMCO went public in 2005.
Who are competitors of BANDAI NAMCO?BANDAI NAMCO main competitors include Hasbro, Games Workshop Group, POP MART, Mattel, Asmodée, Tonies, TOMY, Bloks Group, Spin Master.
What is the current market cap of BANDAI NAMCO?BANDAI NAMCO's current market cap is $16B.
What is the current revenue of BANDAI NAMCO?BANDAI NAMCO's last 12 months revenue is $8.5B.
What is the current revenue growth of BANDAI NAMCO?BANDAI NAMCO revenue growth (NTM/LTM) is 1%.
What is the current EV/Revenue multiple of BANDAI NAMCO?Current revenue multiple of BANDAI NAMCO is 1.6x.
What is the current EBITDA of BANDAI NAMCO?BANDAI NAMCO's last 12 months EBITDA is $1.5B.
What is BANDAI NAMCO's EBITDA margin?BANDAI NAMCO's last 12 months EBITDA margin is 18%.
What is the current EV/EBITDA multiple of BANDAI NAMCO?Current EBITDA multiple of BANDAI NAMCO is 8.9x.
What is the current FCF of BANDAI NAMCO?BANDAI NAMCO's last 12 months FCF is $792M.
What is BANDAI NAMCO's FCF margin?BANDAI NAMCO's last 12 months FCF margin is 9%.
What is the current EV/FCF multiple of BANDAI NAMCO?Current FCF multiple of BANDAI NAMCO is 16.9x.
How many companies BANDAI NAMCO has acquired to date?BANDAI NAMCO hasn't acquired any companies yet (or none have been disclosed publicly).
In how many companies BANDAI NAMCO has invested to date?As of July 2026, BANDAI NAMCO has invested in 3 companies.
What was the last BANDAI NAMCO investment?On 21st June 2026 BANDAI NAMCO invested in Yoyogi Animation Academy, participating in a $18M Undisclosed stage round, alongside Dentsu Ventures, TBS Innovation Partners, CRIT Ventures, Deepcore, and Sony Innovation Fund.
In what companies BANDAI NAMCO invested in?BANDAI NAMCO invested in Gaudiy, Yoyogi Animation Academy, and NexTone.

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