Bandai Namco was established in 2005 through the merger of Bandai (established 1950), a toy manufacturer, and Namco (established 1955) a video game developer and arcade operator. Since then, Bandai Namco has emerged as one of the top entertainment companies in Japan, producing and selling games, toys, animation, and music content for a portfolio of over 400 internationally popular intellectual properties. The company’s most notable franchises—Gundam, Dragon Ball, and One Piece, recorded over JPY 100 billion in sales in 2023 and are among the highest-grossing franchises in the world.
2005
18.5K+
LTM Revenue $8.7B
LTM EBITDA $1.6B
$20.1B
Benchmark forward-looking revenue and EBITDA valuation multiples across generative AI, climate tech, semiconductors, online marketplaces, vertical SaaS and 220 more verticals.
BANDAI NAMCO has a last 12-month revenue of $8.7B and a last 12-month EBITDA of $1.6B.
In the most recent fiscal year, BANDAI NAMCO achieved revenue of $7.3B and an EBITDA of $1.3B.
BANDAI NAMCO expects next 12-month revenue of XXX and NTM EBITDA of XXX
See BANDAI NAMCO valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $6.9B | $7.3B | XXX | XXX | XXX |
Gross Profit | $2.5B | $2.6B | XXX | XXX | XXX |
Gross Margin | 36% | 35% | XXX | XXX | XXX |
EBITDA | $1.1B | $1.3B | XXX | XXX | XXX |
EBITDA Margin | 16% | 18% | XXX | XXX | XXX |
Net Profit | $649M | $632M | XXX | XXX | XXX |
Net Margin | 9% | 9% | XXX | XXX | XXX |
Net Debt | n/a | n/a | XXX | XXX | XXX |
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As of April 25, 2025, BANDAI NAMCO's stock price is JPY 4795 (or $34).
BANDAI NAMCO has current market cap of JPY 3.10T (or $21.7B), and EV of JPY 2.87T (or $20.1B).
See BANDAI NAMCO trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$20.1B | $21.7B | XXX | XXX | XXX | XXX | $1.44 |
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Sign UpAs of April 25, 2025, BANDAI NAMCO has market cap of $21.7B and EV of $20.1B.
BANDAI NAMCO's trades at 2.3x LTM EV/Revenue multiple, and 12.8x LTM EBITDA.
Analysts estimate BANDAI NAMCO's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for BANDAI NAMCO and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $20.1B | XXX | XXX | XXX |
EV/Revenue | 2.4x | XXX | XXX | XXX |
EV/EBITDA | 13.3x | XXX | XXX | XXX |
P/E | 24.5x | XXX | XXX | XXX |
P/E/Growth | 5.3x | XXX | XXX | XXX |
EV/FCF | 29.2x | XXX | XXX | XXX |
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Sign UpBANDAI NAMCO's NTM/LTM revenue growth is 2%
BANDAI NAMCO's revenue per employee for the last fiscal year averaged $0.4M, while opex per employee averaged $0.1M for the same period.
Over next 12 months, BANDAI NAMCO's ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate BANDAI NAMCO's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for BANDAI NAMCO and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | 6% | XXX | XXX | XXX | XXX |
EBITDA Margin | 18% | XXX | XXX | XXX | XXX |
EBITDA Growth | 19% | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | 20% | XXX | XXX | XXX | XXX |
Revenue per Employee | $0.4M | XXX | XXX | XXX | XXX |
Opex per Employee | $0.1M | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | n/a | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | n/a | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | n/a | XXX | XXX | XXX | XXX |
Opex to Revenue | 27% | XXX | XXX | XXX | XXX |
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EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Tonies | XXX | XXX | XXX | XXX | XXX | XXX |
United Labels | XXX | XXX | XXX | XXX | XXX | XXX |
POP MART | XXX | XXX | XXX | XXX | XXX | XXX |
Character Group | XXX | XXX | XXX | XXX | XXX | XXX |
Games Workshop Group | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
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BANDAI NAMCO acquired XXX companies to date.
Last acquisition by BANDAI NAMCO was XXXXXXXX, XXXXX XXXXX XXXXXX . BANDAI NAMCO acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was BANDAI NAMCO founded? | BANDAI NAMCO was founded in 2005. |
Where is BANDAI NAMCO headquartered? | BANDAI NAMCO is headquartered in Japan. |
How many employees does BANDAI NAMCO have? | As of today, BANDAI NAMCO has 18.5K+ employees. |
Who is the CEO of BANDAI NAMCO? | BANDAI NAMCO's CEO is Mr. Masaru Kawaguchi. |
Is BANDAI NAMCO publicy listed? | Yes, BANDAI NAMCO is a public company listed on TKS. |
What is the stock symbol of BANDAI NAMCO? | BANDAI NAMCO trades under 7832 ticker. |
When did BANDAI NAMCO go public? | BANDAI NAMCO went public in 2005. |
Who are competitors of BANDAI NAMCO? | Similar companies to BANDAI NAMCO include e.g. Tonies, United Labels, POP MART, Character Group. |
What is the current market cap of BANDAI NAMCO? | BANDAI NAMCO's current market cap is $21.7B |
What is the current revenue of BANDAI NAMCO? | BANDAI NAMCO's last 12-month revenue is $8.7B. |
What is the current EBITDA of BANDAI NAMCO? | BANDAI NAMCO's last 12-month EBITDA is $1.6B. |
What is the current EV/Revenue multiple of BANDAI NAMCO? | Current revenue multiple of BANDAI NAMCO is 2.3x. |
What is the current EV/EBITDA multiple of BANDAI NAMCO? | Current EBITDA multiple of BANDAI NAMCO is 12.8x. |
What is the current revenue growth of BANDAI NAMCO? | BANDAI NAMCO revenue growth between 2023 and 2024 was 6%. |
Is BANDAI NAMCO profitable? | Yes, BANDAI NAMCO is EBITDA-positive (as of the last 12 months). |
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