S.M Entertainment Co is engaged in the media industry in Korea. Its business involves recording and production of music. It also distributes its music and videos through the medium of internet. Apart from its core operations, the company ventures into management, casting and training for artists.
1995
n/a
LTM Revenue $769M
LTM EBITDA $123M
$1.8B
Benchmark forward-looking revenue and EBITDA valuation multiples across generative AI, climate tech, semiconductors, online marketplaces, vertical SaaS and 220 more verticals.
SM Entertainment has a last 12-month revenue (LTM) of $769M and a last 12-month EBITDA of $123M.
In the most recent fiscal year, SM Entertainment achieved revenue of $719M and an EBITDA of $67.9M.
SM Entertainment expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See SM Entertainment valuation multiples based on analyst estimatesLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue | $769M | XXX | $719M | XXX | XXX | XXX |
Gross Profit | $260M | XXX | $223M | XXX | XXX | XXX |
Gross Margin | 34% | XXX | 31% | XXX | XXX | XXX |
EBITDA | $123M | XXX | $67.9M | XXX | XXX | XXX |
EBITDA Margin | 16% | XXX | 9% | XXX | XXX | XXX |
EBIT | $86.6M | XXX | $62.2M | XXX | XXX | XXX |
EBIT Margin | 11% | XXX | 9% | XXX | XXX | XXX |
Net Profit | $88.7M | XXX | $13.3M | XXX | XXX | XXX |
Net Margin | 12% | XXX | 2% | XXX | XXX | XXX |
Net Debt | XXX | XXX | n/a | XXX | XXX | XXX |
Financial data powered by Morningstar, Inc.
As of May 30, 2025, SM Entertainment's stock price is KRW 128300 (or $93).
SM Entertainment has current market cap of KRW 2.94T (or $2.1B), and EV of KRW 2.54T (or $1.8B).
See SM Entertainment trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$1.8B | $2.1B | XXX | XXX | XXX | XXX | $3.79 |
Sign up to access valuation multiples like growth-adjusted P/E, next 12-month EV/Revenue, EBITDA multiples by industry and many more
Start Free TrialAs of May 30, 2025, SM Entertainment has market cap of $2.1B and EV of $1.8B.
SM Entertainment's trades at 2.6x EV/Revenue multiple, and 27.2x EV/EBITDA.
Equity research analysts estimate SM Entertainment's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
SM Entertainment has a P/E ratio of 24.1x.
See valuation multiples for SM Entertainment and 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Market cap (current) | $2.1B | XXX | $2.1B | XXX | XXX | XXX |
EV (current) | $1.8B | XXX | $1.8B | XXX | XXX | XXX |
EV/Revenue | 2.4x | XXX | 2.6x | XXX | XXX | XXX |
EV/EBITDA | 15.0x | XXX | 27.2x | XXX | XXX | XXX |
EV/EBIT | 21.3x | XXX | 29.7x | XXX | XXX | XXX |
EV/Gross Profit | 7.1x | XXX | n/a | XXX | XXX | XXX |
P/E | 24.1x | XXX | 160.4x | XXX | XXX | XXX |
EV/FCF | 14.9x | XXX | 30.0x | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc. and Morningstar, Inc.
Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Start Free TrialSM Entertainment's last 12 month revenue growth is 14%
SM Entertainment's revenue per employee in the last FY averaged n/a, while opex per employee averaged n/a for the same period.
SM Entertainment's rule of 40 is 33% (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
SM Entertainment's rule of X is 51% (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
See operational valuation multiples for SM Entertainment and other 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue Growth | 14% | XXX | 13% | XXX | XXX | XXX |
EBITDA Margin | 16% | XXX | 9% | XXX | XXX | XXX |
EBITDA Growth | 33% | XXX | 8% | XXX | XXX | XXX |
Rule of 40 | 33% | XXX | 23% | XXX | XXX | XXX |
Bessemer Rule of X | XXX | XXX | 51% | XXX | XXX | XXX |
Revenue per Employee | XXX | XXX | n/a | XXX | XXX | XXX |
Opex per Employee | XXX | XXX | n/a | XXX | XXX | XXX |
S&M Expenses to Revenue | XXX | XXX | 9% | XXX | XXX | XXX |
G&A Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
R&D Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
Opex to Revenue | XXX | XXX | 22% | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc. and Morningstar, Inc.
Benchmark public comps and private revenue and EBITDA valuation multiples across GRC software, cloud infrastructure, DevOps, online marketplaces and so much more!
EV/Revenue | EV/EBITDA | |||||
---|---|---|---|---|---|---|
2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Banijay Group | XXX | XXX | XXX | XXX | XXX | XXX |
Universal Music | XXX | XXX | XXX | XXX | XXX | XXX |
Kartoon Studios | XXX | XXX | XXX | XXX | XXX | XXX |
AI-Media | XXX | XXX | XXX | XXX | XXX | XXX |
Sports Entertainment Group | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
SM Entertainment acquired XXX companies to date.
Last acquisition by SM Entertainment was XXXXXXXX, XXXXX XXXXX XXXXXX . SM Entertainment acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
Sign up to see revenue and EBITDA valuation multiples for 60K+ M&A deals.
Start Free TrialWhen was SM Entertainment founded? | SM Entertainment was founded in 1995. |
Where is SM Entertainment headquartered? | SM Entertainment is headquartered in South Korea. |
Who is the CEO of SM Entertainment? | SM Entertainment's CEO is Mr. Cheol-Hyuk Jang. |
Is SM Entertainment publicy listed? | Yes, SM Entertainment is a public company listed on KRX. |
What is the stock symbol of SM Entertainment? | SM Entertainment trades under 041510 ticker. |
When did SM Entertainment go public? | SM Entertainment went public in 2000. |
Who are competitors of SM Entertainment? | Similar companies to SM Entertainment include e.g. Banijay Group, Universal Music, Kartoon Studios, AI-Media. |
What is the current market cap of SM Entertainment? | SM Entertainment's current market cap is $2.1B |
What is the current revenue of SM Entertainment? | SM Entertainment's last 12 months revenue is $769M. |
What is the current revenue growth of SM Entertainment? | SM Entertainment revenue growth (NTM/LTM) is 14%. |
What is the current EV/Revenue multiple of SM Entertainment? | Current revenue multiple of SM Entertainment is 2.4x. |
Is SM Entertainment profitable? | Yes, SM Entertainment is EBITDA-positive (as of the last 12 months). |
What is the current EBITDA of SM Entertainment? | SM Entertainment's last 12 months EBITDA is $123M. |
What is SM Entertainment's EBITDA margin? | SM Entertainment's last 12 months EBITDA margin is 16%. |
What is the current EV/EBITDA multiple of SM Entertainment? | Current EBITDA multiple of SM Entertainment is 15.0x. |
What is the current FCF of SM Entertainment? | SM Entertainment's last 12 months FCF is $124M. |
What is SM Entertainment's FCF margin? | SM Entertainment's last 12 months FCF margin is 16%. |
What is the current EV/FCF multiple of SM Entertainment? | Current FCF multiple of SM Entertainment is 14.9x. |
Get access to always up-to-date, precisely categorized 70K+ public and private valuation multiples, across tech and beyond.