Cube Entertainment Inc is engaged in the publishing of videos, audio and original master recordings. The company produces motion graphic, music videos and promotion VCR.
2013
n/a
LTM Revenue n/a
LTM EBITDA n/a
$181M
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Cube Entertainment has a last 12-month revenue of n/a and a last 12-month EBITDA of n/a.
In the most recent fiscal year, Cube Entertainment achieved revenue of $149M and an EBITDA of $19.2M.
Cube Entertainment expects next 12-month revenue of XXX and NTM EBITDA of XXX
See Cube Entertainment valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $96.9M | $149M | XXX | XXX | XXX |
Gross Profit | $18.0M | $26.4M | XXX | XXX | XXX |
Gross Margin | 19% | 18% | XXX | XXX | XXX |
EBITDA | $13.0M | $19.2M | XXX | XXX | XXX |
EBITDA Margin | 13% | 13% | XXX | XXX | XXX |
Net Profit | $4.2M | $7.4M | XXX | XXX | XXX |
Net Margin | 4% | 5% | XXX | XXX | XXX |
Net Debt | n/a | n/a | XXX | XXX | XXX |
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As of April 24, 2025, Cube Entertainment's stock price is KRW 18040 (or $12).
Cube Entertainment has current market cap of KRW 258B (or $176M), and EV of KRW 266B (or $181M).
See Cube Entertainment trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$181M | $176M | XXX | XXX | XXX | XXX | n/a |
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Sign UpAs of April 24, 2025, Cube Entertainment has market cap of $176M and EV of $181M.
Cube Entertainment's trades at n/a LTM EV/Revenue multiple, and n/a LTM EBITDA.
Analysts estimate Cube Entertainment's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for Cube Entertainment and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $181M | XXX | XXX | XXX |
EV/Revenue | 1.2x | XXX | XXX | XXX |
EV/EBITDA | 9.4x | XXX | XXX | XXX |
P/E | 16.2x | XXX | XXX | XXX |
P/E/Growth | n/a | XXX | XXX | XXX |
EV/FCF | -18.1x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Sign UpCube Entertainment's NTM/LTM revenue growth is n/a
Cube Entertainment's revenue per employee for the last fiscal year averaged n/a, while opex per employee averaged n/a for the same period.
Over next 12 months, Cube Entertainment's ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate Cube Entertainment's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for Cube Entertainment and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | 53% | XXX | XXX | XXX | XXX |
EBITDA Margin | 13% | XXX | XXX | XXX | XXX |
EBITDA Growth | 47% | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | n/a | XXX | XXX | XXX | XXX |
Revenue per Employee | n/a | XXX | XXX | XXX | XXX |
Opex per Employee | n/a | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | 17% | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | 1% | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | n/a | XXX | XXX | XXX | XXX |
Opex to Revenue | 21% | XXX | XXX | XXX | XXX |
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EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Banijay Group | XXX | XXX | XXX | XXX | XXX | XXX |
Universal Music | XXX | XXX | XXX | XXX | XXX | XXX |
Kartoon Studios | XXX | XXX | XXX | XXX | XXX | XXX |
AI-Media | XXX | XXX | XXX | XXX | XXX | XXX |
Sports Entertainment Group | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
Cube Entertainment acquired XXX companies to date.
Last acquisition by Cube Entertainment was XXXXXXXX, XXXXX XXXXX XXXXXX . Cube Entertainment acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was Cube Entertainment founded? | Cube Entertainment was founded in 2013. |
Where is Cube Entertainment headquartered? | Cube Entertainment is headquartered in South Korea. |
Is Cube Entertainment publicy listed? | Yes, Cube Entertainment is a public company listed on KRX. |
What is the stock symbol of Cube Entertainment? | Cube Entertainment trades under 182360 ticker. |
When did Cube Entertainment go public? | Cube Entertainment went public in 2013. |
Who are competitors of Cube Entertainment? | Similar companies to Cube Entertainment include e.g. Banijay Group, Universal Music, Kartoon Studios, AI-Media. |
What is the current market cap of Cube Entertainment? | Cube Entertainment's current market cap is $176M |
What is the current revenue growth of Cube Entertainment? | Cube Entertainment revenue growth between 2023 and 2024 was 53%. |
Is Cube Entertainment profitable? | Yes, Cube Entertainment is EBITDA-positive (as of the last 12 months). |
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