Cube Entertainment Inc is engaged in the publishing of videos, audio and original master recordings. The company produces motion graphic, music videos and promotion VCR.
2013
n/a
Last FY Revenue $157M
Last FY EBITDA $20.3M
$146M
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In the most recent fiscal year, Cube Entertainment achieved revenue of $157M and an EBITDA of $20.3M.
Cube Entertainment expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Cube Entertainment valuation multiples based on analyst estimatesNTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|
Revenue | XXX | $157M | XXX | XXX | XXX |
Gross Profit | XXX | $44.8M | XXX | XXX | XXX |
Gross Margin | XXX | 29% | XXX | XXX | XXX |
EBITDA | XXX | $20.3M | XXX | XXX | XXX |
EBITDA Margin | XXX | 13% | XXX | XXX | XXX |
EBIT | XXX | $11.9M | XXX | XXX | XXX |
EBIT Margin | XXX | 8% | XXX | XXX | XXX |
Net Profit | XXX | $11.5M | XXX | XXX | XXX |
Net Margin | XXX | 7% | XXX | XXX | XXX |
Net Debt | XXX | $4.6M | XXX | XXX | XXX |
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As of August 22, 2025, Cube Entertainment's stock price is KRW 18400 (or $13).
Cube Entertainment has current market cap of KRW 263B (or $190M), and EV of KRW 202B (or $146M).
See Cube Entertainment trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$146M | $190M | XXX | XXX | XXX | XXX | n/a |
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Start Free TrialAs of August 22, 2025, Cube Entertainment has market cap of $190M and EV of $146M.
Cube Entertainment's trades at 0.9x EV/Revenue multiple, and 7.2x EV/EBITDA.
Equity research analysts estimate Cube Entertainment's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
Cube Entertainment's P/E ratio is not available.
See valuation multiples for Cube Entertainment and 15K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Market cap (current) | $190M | XXX | $190M | XXX | XXX | XXX |
EV (current) | $146M | XXX | $146M | XXX | XXX | XXX |
EV/Revenue | n/a | XXX | 0.9x | XXX | XXX | XXX |
EV/EBITDA | n/a | XXX | 7.2x | XXX | XXX | XXX |
EV/EBIT | n/a | XXX | 12.2x | XXX | XXX | XXX |
EV/Gross Profit | n/a | XXX | n/a | XXX | XXX | XXX |
P/E | n/a | XXX | 16.5x | XXX | XXX | XXX |
EV/FCF | n/a | XXX | -13.8x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Start Free TrialCube Entertainment's revenue per employee in the last FY averaged n/a, while opex per employee averaged n/a for the same period.
Cube Entertainment's rule of 40 is unknown (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
Cube Entertainment's rule of X is unknown (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
See operational valuation multiples for Cube Entertainment and other 15K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue Growth | n/a | XXX | n/a | XXX | XXX | XXX |
EBITDA Margin | n/a | XXX | 13% | XXX | XXX | XXX |
EBITDA Growth | n/a | XXX | n/a | XXX | XXX | XXX |
Rule of 40 | n/a | XXX | n/a | XXX | XXX | XXX |
Bessemer Rule of X | XXX | XXX | n/a | XXX | XXX | XXX |
Revenue per Employee | XXX | XXX | n/a | XXX | XXX | XXX |
Opex per Employee | XXX | XXX | n/a | XXX | XXX | XXX |
S&M Expenses to Revenue | XXX | XXX | 17% | XXX | XXX | XXX |
G&A Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
R&D Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
Opex to Revenue | XXX | XXX | 21% | XXX | XXX | XXX |
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Banijay Group | XXX | XXX | XXX | XXX | XXX | XXX |
Universal Music | XXX | XXX | XXX | XXX | XXX | XXX |
Kartoon Studios | XXX | XXX | XXX | XXX | XXX | XXX |
AI-Media | XXX | XXX | XXX | XXX | XXX | XXX |
Sports Entertainment Group | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
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Valuation data powered by FactSet, Inc.
Cube Entertainment acquired XXX companies to date.
Last acquisition by Cube Entertainment was XXXXXXXX, XXXXX XXXXX XXXXXX . Cube Entertainment acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialWhen was Cube Entertainment founded? | Cube Entertainment was founded in 2013. |
Where is Cube Entertainment headquartered? | Cube Entertainment is headquartered in South Korea. |
Is Cube Entertainment publicy listed? | Yes, Cube Entertainment is a public company listed on KRX. |
What is the stock symbol of Cube Entertainment? | Cube Entertainment trades under 182360 ticker. |
When did Cube Entertainment go public? | Cube Entertainment went public in 2013. |
Who are competitors of Cube Entertainment? | Similar companies to Cube Entertainment include e.g. Banijay Group, Universal Music, Kartoon Studios, AI-Media. |
What is the current market cap of Cube Entertainment? | Cube Entertainment's current market cap is $190M |
Is Cube Entertainment profitable? | Yes, Cube Entertainment is EBITDA-positive (as of the last 12 months). |
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