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Sony Valuation Multiples
Sony is valued at $146B as of October 2026, a 1.8x revenue multiple. In the last 12 months, Sony revenue was $81B and Sony EBITDA was $16B.
Sony Overview
About Sony
Sony Group is a conglomerate with consumer electronics roots, which not only designs, develops, produces, and sells electronic equipment and devices, but also is engaged in content businesses, such as console and mobile games, music, and movies. Sony is the global top company in CMOS image sensors, game consoles, professional broadcasting cameras, and music publishing, and is one of the top players in digital cameras, wireless earphones, recorded music, movies, and so on. Sony’s business portfolio is well-diversified, with five major business segments.
Founded
1946
HQ
Employees
94.9K
Website
Financials (LTM)
EV
$147B
Valuation Multiples
Start free trialSony Financials
Sony reported last 12-month revenue of $81B and EBITDA of $16B.
In the same LTM period, Sony generated $25B in gross profit, $16B in EBITDA, and $7.4B in net income.
Revenue (LTM)
Sony P&L
In the most recent fiscal year, Sony reported revenue of $79B and EBITDA of $16B.
Sony is unprofitable as of last fiscal year, with gross margin of 31%, EBITDA margin of 21%, and net margin of (3%).
Financial data powered by Morningstar, Inc.
Sony Stock Performance
Sony has current market cap of $146B, and enterprise value of $147B.
Market Cap Evolution
Sony's stock price is $25.04.
Sony share price increased by 4.8% in the last 30 days, and decreased by 10.9% in the last year.
Sony has an EPS (earnings per share) of $-0.35.
| EV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
|---|---|---|---|---|---|---|
| $147B | $146B | 0.0% | 4.8% | 4.3% | -10.9% | $-0.35 |
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Start Free TrialSony Valuation Multiples
Sony trades at 1.8x EV/Revenue multiple, and 9.2x EV/EBITDA.
EV / Revenue (LTM)
Sony Financial Valuation Multiples
As of October 18, 2026, Sony has market cap of $146B and EV of $147B.
Sony has a P/E ratio of 19.6x.
Multiples above and below 250x are considered non-meaningful (n/m). Valuation data powered by FactSet, Inc. and Morningstar, Inc.
Verified Sony Valuation Multiples
Access all public comps and forward-looking valuation multiples like EV/Revenue in 2027, based on consensus analyst estimates. Powered by FactSet and Morningstar.


Sony Margins & Growth Rates
Sony grew revenue by 4% and EBITDA by 2% in the last fiscal year.
In the most recent fiscal year, Sony reported gross margin of 31%, EBITDA margin of 21%, and net margin of (3%).
Sony Margins
Sony Growth Rates
Data powered by FactSet, Inc. and Morningstar, Inc.
Sony Operational KPIs
Sony's revenue per employee in the last FY averaged $0.8M, while opex per employee averaged $0.2M for the same period.
Sony's Rule of 40 is 23% (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
Sony's Rule of X is 27% (created by Bessemer, Rule of X is another metric to measure SaaS companies, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
Data powered by FactSet, Inc. and Morningstar, Inc.
Sony Competitors
Sony competitors include Foxconn Industrial Internet, Advantest, Qualcomm, Analog Devices, ASE Group, Marvell Technology, Xiaomi, Cambricon, MediaTek and SMIC.
Most Sony public comparables operate across Consumer Electronics and Semiconductors.
| Last FY | EV/Revenue | EV/EBITDA | ||||||
|---|---|---|---|---|---|---|---|---|
| Revenue | EBITDA | Last FY | LTM | 2027E | Last FY | LTM | 2027E | |
| $135B | $7.7B | 1.1x | 0.7x | 18.6x | 12.5x | |||
| $7.1B | $3.3B | 21.8x | 16.7x | 46.9x | 33.7x | |||
| $44B | $14B | 4.3x | 4.4x | 13.3x | 12.9x | |||
| $11B | $4.9B | 18.0x | 13.3x | 40.3x | 25.5x | |||
| $20B | $3.8B | 4.9x | 3.9x | 25.5x | 18.4x | |||
| $8.2B | $2.7B | 25.2x | 18.8x | 77.6x | 50.2x | |||
| $68B | $8.5B | 1.1x | 1.2x | 9.0x | 14.7x | |||
| $972M | $347M | 87.8x | 38.1x | 246.4x | 108.0x | |||
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Acquisitions by Sony
Sony has acquired 18 companies to date.
Last acquisition by Sony was on December 19th 2025. Sony acquired Peanuts Worldwide for $1.1B (EV/Revenue multiple available to Pro users).
Latest Acquisitions by Sony
| Description | Peanuts Worldwide manages the Peanuts comic strip franchise, including DVDs, TV shows, merchandise, and licensing worldwide. | STATSports is a Northern Irish sports-technology company headquartered in Newry that makes GPS-based athlete-monitoring wearables and performance-analysis software, operating as STATSports Group and majority-owned by Sony since October 2025. Its devices combine GPS, heart-rate and accelerometer sensors and process more than 70 real-time metrics on board, such as distance, speed, sprints and accelerations, for immediate feedback to coaches and sports scientists. For teams it sells the Sonra platform and Sonra Lite across soccer, American football, rugby, baseball, Gaelic games and hockey, and for individuals it sells a consumer GPS tracker, academy products and accessories through its online shop. Customers include more than 800 elite organisations, among them Arsenal, Liverpool, Manchester City, Juventus and PSG, the England and Portugal national football teams, the New Zealand and South Africa rugby teams, the NFL's Washington Commanders and MLB's Los Angeles Dodgers, as well as grassroots clubs; England captain Harry Kane has used its device. Revenue comes from hardware sales and software and data subscriptions to teams and individual athletes. The company was founded in 2008 by Alan Clarke and Sean O'Connor from Dundalk. Sony acquired a majority stake in October 2025 to combine its wearable tracking with the optical tracking of Hawk-Eye Innovations in Sony's sports data business. | Kinatrax is an Indianapolis-based sports technology provider of wearable motion capture systems. Its TruMotion sensors track player movements at 300Hz for NFL, NBA, and MLB teams, analyzing biomechanics and injury risk. Deployed in 20+ professional franchises, the system integrates with stadium cameras for real-time data. | Beyond Sports is a Dutch sports technology company that turns live player and ball tracking data into real-time 3D visualisations and virtual fan experiences. It was founded in 2014 by Nicolaas Westerhof and Sander Schouten, who serves as chief executive, and grew out of human movement sciences. Its patented, platform-agnostic engine ingests and merges multiple tracking data streams, validates and enhances them into a production-ready format, and renders them through 3D animation, AI and storytelling on any output, from television broadcasts and digital platforms to game worlds such as Roblox and mixed reality headsets. Its best-known work includes animated alternate broadcasts for US leagues: the Sports Emmy-winning NFL Wild Card game in 2021, the NHL's Stanley Cup Blocky livestreams and Big City Greens Classic, the NFL Toy Story Funday Football game and NBA Dunk the Halls. Beyond Sports sells its services and licences to data rights holders, leagues, broadcasters and brands. On November 7, 2022, Sony Corporation announced it had acquired Beyond Sports, placing it alongside Hawk-Eye and Pulselive in Sony's sports business to offer clients end-to-end sports data tracking, digital output and visualisation services. | |
| HQ Country | |||||
| HQ City | - | Newry | Boca Raton, FL | Alkmaar | |
| Deal Date | 19 Dec 2025 | 8 Oct 2025 | 16 Oct 2024 | 7 Nov 2022 | |
| Valuation | $1.1B | undisclosed | undisclosed | undisclosed | |
| EV/Revenue | |||||
| EV/EBITDA | |||||
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Investments by Sony
Sony has invested in 28 companies to date.
Latest investment by Sony was on February 6th 2026. Sony invested in Quali in their $12M Series A round (EV/Revenue multiple available to Pro users).
Latest Investments by Sony
| Description | Quali is a developer of microsurgery tools and solutions aimed at overcoming medical challenges and elevating patient care standards. | Gaudiy is a Tokyo-based developer of Web3 fan engagement platforms powered by blockchain technology including NFTs and decentralized identifiers. The company's Fanlink service builds IP communities that track fan activities across platforms, enabling precise evaluation of contributions through tokenized rewards. Gaudiy serves entertainment sectors such as music, anime, and sports, fostering direct artist-fan economies with data accumulation features for personalized interactions and loyalty programs. | double jump.tokyo is a Tokyo-based Web3 company developing blockchain infrastructure for gaming and NFTs. The firm powers platforms like My Crypto Heroes and integrates with titles from Ubisoft and Bandai Namco. Operating since 2018, it provides Guild Member Tokens and NFT marketplaces on Ethereum and Polygon, driving user-owned economies in Japan and Southeast Asia. | Startale Group is a Tokyo-headquartered web3 infrastructure provider building Soneium, a layer-2 blockchain on Ethereum, alongside Astar Network's Polkadot parachain. The company develops Startale Cloud for decentralized app hosting and supports projects like Soneium's testnet launched in 2024. It collaborates with Sony Block Solutions Labs and invests in gaming and DeFi ecosystems across Asia. | |
| HQ Country | |||||
| HQ City | - | Tokyo | Nishi | Singapore | |
| Deal Date | 6 Feb 2026 | 8 May 2025 | 28 Aug 2024 | 5 Feb 2024 | |
| Round | Series A | Series C | Series D | Series A | |
| Raised | $12M | $69M | $10M | $4M | |
| Investors | MedVenture Partners; Development Bank of Japan; Sony | BANDAI NAMCO; Coamix; Akatsuki; Sony; Bushiroad; Shogakukan; Kodansha; Shueisha; Anime Times Company | TM Capital; Taisu Ventures; Gate Ventures; SBI Investment; Sony; Bing Ventures | Samsung NEXT; Sony; UOB Venture | |
| Valuation | undisclosed | $248M | $150M | undisclosed | |
| EV/Revenue | |||||
| EV/EBITDA | |||||
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Start Free TrialAbout Sony
| When was Sony founded? | Sony was founded in 1946. |
| Where is Sony headquartered? | Sony is headquartered in Japan. |
| How many employees does Sony have? | As of today, Sony has over 94K employees. |
| Who is the CEO of Sony? | Sony's CEO is Hiroki Totoki. |
| Is Sony publicly listed? | Yes, Sony is a public company listed on Tokyo Stock Exchange. |
| What is the stock symbol of Sony? | Sony trades under 6758 ticker. |
| When did Sony go public? | Sony went public in 1958. |
| Who are competitors of Sony? | Sony main competitors include Foxconn Industrial Internet, Advantest, Qualcomm, Analog Devices, ASE Group, Marvell Technology, Xiaomi, Cambricon, MediaTek, SMIC. |
| What is the current market cap of Sony? | Sony's current market cap is $146B. |
| What is the current revenue of Sony? | Sony's last 12 months revenue is $81B. |
| What is the current revenue growth of Sony? | Sony revenue growth (NTM/LTM) is 1%. |
| What is the current EV/Revenue multiple of Sony? | Current revenue multiple of Sony is 1.8x. |
| What is the current EBITDA of Sony? | Sony's last 12 months EBITDA is $16B. |
| What is Sony's EBITDA margin? | Sony's last 12 months EBITDA margin is 20%. |
| What is the current EV/EBITDA multiple of Sony? | Current EBITDA multiple of Sony is 9.2x. |
| What is the current FCF of Sony? | Sony's last 12 months FCF is $7.3B. |
| What is Sony's FCF margin? | Sony's last 12 months FCF margin is 9%. |
| What is the current EV/FCF multiple of Sony? | Current FCF multiple of Sony is 20.0x. |
| How many companies Sony has acquired to date? | As of October 2026, Sony has acquired 18 companies. |
| What was the largest acquisition by Sony? | $5B acquisition of MGM Studios on 23rd September 2004 was the largest M&A Sony has done to date. |
| What companies Sony acquired? | Sony acquired MGM Studios, Sony Financial, Peanuts Worldwide, The Orchard, Insightness, Altair Semiconductor, Toshiba (image sensor unit), Optical Archive, Crispin Corporation, OnLive, and 8 other companies. |
| In how many companies Sony has invested to date? | As of October 2026, Sony has invested in 28 companies. |
| What was the last Sony investment? | On 6th February 2026 Sony invested in Quali, participating in a $12M Series A round, alongside MedVenture Partners and Development Bank of Japan. |
| In what companies Sony invested in? | Sony invested in Epic Games, JOLED, Gaudiy, minma, Quassar Capital, NODWIN Gaming, Moversa, AirMap, KAKEHASHI, ATLANT 3D, Defined.ai, Quali, double jump.tokyo, SmartDrive, iXs, SIRIUS PLUS Ltd, Metcela, Qrio, Startale Group, Opulence Images Atlanta Georgia, and 8 other companies. |
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