Samg Entertainment Co Ltd is engaged in planning and production, character licensing and merchandising (MD), international distribution, and offline theme space business. The company plans and produces their own characters and animation content and operate on their own channels on various platforms such as Internet video services ( YouTube, iQiyi, YOUKU, Tencent, etc. ), OTT, and IPTV.
2000
291
LTM Revenue $101M
LTM EBITDA $17.6M
$293M
Benchmark forward-looking revenue and EBITDA valuation multiples across generative AI, climate tech, semiconductors, online marketplaces, vertical SaaS and 220 more verticals.
As of September 2025, SAMG Entertainment reported last 12-month revenue of $101M and EBITDA of $17.6M.
In the same period, SAMG Entertainment generated $40.4M in LTM gross profit and $12.9M in net income.
See SAMG Entertainment valuation multiples based on analyst estimatesIn the most recent fiscal year, SAMG Entertainment reported revenue of $81.8M and EBITDA of -$2.7M.
SAMG Entertainment expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See SAMG Entertainment valuation multiples based on analyst estimates| LTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
|---|---|---|---|---|---|---|
| Revenue | $101M | XXX | $81.8M | XXX | XXX | XXX |
| Gross Profit | $40.4M | XXX | $22.0M | XXX | XXX | XXX |
| Gross Margin | 40% | XXX | 27% | XXX | XXX | XXX |
| EBITDA | $17.6M | XXX | -$2.7M | XXX | XXX | XXX |
| EBITDA Margin | 17% | XXX | -3% | XXX | XXX | XXX |
| EBIT | $19.7M | XXX | -$4.3M | XXX | XXX | XXX |
| EBIT Margin | 19% | XXX | -5% | XXX | XXX | XXX |
| Net Profit | $12.9M | XXX | -$13.7M | XXX | XXX | XXX |
| Net Margin | 13% | XXX | -17% | XXX | XXX | XXX |
| Net Debt | XXX | XXX | n/a | XXX | XXX | XXX |
Financial data powered by Morningstar, Inc.
SAMG Entertainment has current market cap of KRW 441B (or $310M), and EV of KRW 418B (or $293M).
As of October 30, 2025, SAMG Entertainment's stock price is KRW 53800 (or $38).
See SAMG Entertainment trading valuation data| EV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
|---|---|---|---|---|---|---|
| $293M | $310M | XXX | XXX | XXX | XXX | $1.42 |
Sign up to access valuation multiples like growth-adjusted P/E, next 12-month EV/Revenue, EBITDA multiples by industry and many more
Start Free TrialSAMG Entertainment's trades at 3.6x EV/Revenue multiple, and -109.2x EV/EBITDA.
See valuation multiples for SAMG Entertainment and 15K+ public compsAs of October 30, 2025, SAMG Entertainment has market cap of $310M and EV of $293M.
Equity research analysts estimate SAMG Entertainment's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
SAMG Entertainment has a P/E ratio of 24.0x.
| LTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
|---|---|---|---|---|---|---|
| Market cap (current) | $310M | XXX | $310M | XXX | XXX | XXX |
| EV (current) | $293M | XXX | $293M | XXX | XXX | XXX |
| EV/Revenue | 2.9x | XXX | 3.6x | XXX | XXX | XXX |
| EV/EBITDA | 16.7x | XXX | -109.2x | XXX | XXX | XXX |
| EV/EBIT | 14.9x | XXX | -68.4x | XXX | XXX | XXX |
| EV/Gross Profit | 7.3x | XXX | n/a | XXX | XXX | XXX |
| P/E | 24.0x | XXX | -22.7x | XXX | XXX | XXX |
| EV/FCF | 12.4x | XXX | 18.5x | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc. and Morningstar, Inc.
Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Start Free TrialSAMG Entertainment's last 12 month revenue growth is 21%
SAMG Entertainment's revenue per employee in the last FY averaged $0.3M, while opex per employee averaged $0.1M for the same period.
SAMG Entertainment's rule of 40 is 11% (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
SAMG Entertainment's rule of X is 69% (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
See operational valuation multiples for SAMG Entertainment and other 15K+ public comps| LTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
|---|---|---|---|---|---|---|
| Revenue Growth | 21% | XXX | 24% | XXX | XXX | XXX |
| EBITDA Margin | 17% | XXX | -3% | XXX | XXX | XXX |
| EBITDA Growth | 52% | XXX | n/a | XXX | XXX | XXX |
| Rule of 40 | 11% | XXX | 17% | XXX | XXX | XXX |
| Bessemer Rule of X | XXX | XXX | 69% | XXX | XXX | XXX |
| Revenue per Employee | XXX | XXX | $0.3M | XXX | XXX | XXX |
| Opex per Employee | XXX | XXX | $0.1M | XXX | XXX | XXX |
| S&M Expenses to Revenue | XXX | XXX | 6% | XXX | XXX | XXX |
| G&A Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
| R&D Expenses to Revenue | XXX | XXX | 2% | XXX | XXX | XXX |
| Opex to Revenue | XXX | XXX | 32% | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc. and Morningstar, Inc.
Benchmark public comps and private revenue and EBITDA valuation multiples across GRC software, cloud infrastructure, DevOps, online marketplaces and so much more!
| EV/Revenue | EV/EBITDA | |||||
|---|---|---|---|---|---|---|
| 2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
| Banijay Group | XXX | XXX | XXX | XXX | XXX | XXX |
| Universal Music | XXX | XXX | XXX | XXX | XXX | XXX |
| Kartoon Studios | XXX | XXX | XXX | XXX | XXX | XXX |
| AI-Media | XXX | XXX | XXX | XXX | XXX | XXX |
| Sports Entertainment Group | XXX | XXX | XXX | XXX | XXX | XXX |
| XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
| XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
SAMG Entertainment acquired XXX companies to date.
Last acquisition by SAMG Entertainment was XXXXXXXX, XXXXX XXXXX XXXXXX . SAMG Entertainment acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiples| Acquired Company | EV | EV/Revenue | EV/EBITDA |
|---|---|---|---|
| XXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXX | XXX | XXX | XXX |
Sign up to see revenue and EBITDA valuation multiples for 65K+ M&A deals.
Start Free Trial| When was SAMG Entertainment founded? | SAMG Entertainment was founded in 2000. |
| Where is SAMG Entertainment headquartered? | SAMG Entertainment is headquartered in South Korea. |
| How many employees does SAMG Entertainment have? | As of today, SAMG Entertainment has 291 employees. |
| Is SAMG Entertainment publicy listed? | Yes, SAMG Entertainment is a public company listed on KRX. |
| What is the stock symbol of SAMG Entertainment? | SAMG Entertainment trades under 419530 ticker. |
| When did SAMG Entertainment go public? | SAMG Entertainment went public in 2022. |
| Who are competitors of SAMG Entertainment? | Similar companies to SAMG Entertainment include e.g. Banijay Group, Universal Music, Kartoon Studios, AI-Media. |
| What is the current market cap of SAMG Entertainment? | SAMG Entertainment's current market cap is $310M |
| What is the current revenue of SAMG Entertainment? | SAMG Entertainment's last 12 months revenue is $101M. |
| What is the current revenue growth of SAMG Entertainment? | SAMG Entertainment revenue growth (NTM/LTM) is 21%. |
| What is the current EV/Revenue multiple of SAMG Entertainment? | Current revenue multiple of SAMG Entertainment is 2.9x. |
| Is SAMG Entertainment profitable? | Yes, SAMG Entertainment is EBITDA-positive (as of the last 12 months). |
| What is the current EBITDA of SAMG Entertainment? | SAMG Entertainment's last 12 months EBITDA is $17.6M. |
| What is SAMG Entertainment's EBITDA margin? | SAMG Entertainment's last 12 months EBITDA margin is 17%. |
| What is the current EV/EBITDA multiple of SAMG Entertainment? | Current EBITDA multiple of SAMG Entertainment is 16.7x. |
| What is the current FCF of SAMG Entertainment? | SAMG Entertainment's last 12 months FCF is $23.6M. |
| What is SAMG Entertainment's FCF margin? | SAMG Entertainment's last 12 months FCF margin is 23%. |
| What is the current EV/FCF multiple of SAMG Entertainment? | Current FCF multiple of SAMG Entertainment is 12.4x. |
Get access to always up-to-date, precisely categorized 70K+ public and private valuation multiples, across tech and beyond.