Imagicaaworld Entertainment Ltd is engaged in the business of development and operations of theme-based entertainment destinations in India, including theme parks, water parks, and associated activities including retail merchandising and food and beverages. The company's operating segments include Tickets, Food and Beverage, Merchandise, Rooms, and Other Operations. The Tickets segment which generates maximum revenue, includes theme park, water park, and snow park tickets.
2010
602
LTM Revenue $47.6M
LTM EBITDA $20.3M
$431M
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Imagicaaworld has a last 12-month revenue of $47.6M and a last 12-month EBITDA of $20.3M.
In the most recent fiscal year, Imagicaaworld achieved revenue of $28.1M and an EBITDA of $72.5M.
Imagicaaworld expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Imagicaaworld valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $27.7M | $28.1M | XXX | XXX | XXX |
Gross Profit | $10.7M | $24.3M | XXX | XXX | XXX |
Gross Margin | 39% | 87% | XXX | XXX | XXX |
EBITDA | $18.8M | $72.5M | XXX | XXX | XXX |
EBITDA Margin | 68% | 258% | XXX | XXX | XXX |
Net Profit | -$28.3M | $41.5M | XXX | XXX | XXX |
Net Margin | -102% | 148% | XXX | XXX | XXX |
Net Debt | $125M | $86.6M | XXX | XXX | XXX |
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As of April 15, 2025, Imagicaaworld's stock price is INR 66 (or $1).
Imagicaaworld has current market cap of INR 37.1B (or $431M), and EV of INR 37.1B (or $431M).
See Imagicaaworld trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$431M | $431M | XXX | XXX | XXX | XXX | $0.01 |
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Sign UpAs of April 15, 2025, Imagicaaworld has market cap of $431M and EV of $431M.
Imagicaaworld's trades at 9.1x LTM EV/Revenue multiple, and 21.2x LTM EBITDA.
Analysts estimate Imagicaaworld's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for Imagicaaworld and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $431M | XXX | XXX | XXX |
EV/Revenue | 10.2x | XXX | XXX | XXX |
EV/EBITDA | 13.0x | XXX | XXX | XXX |
P/E | 19.9x | XXX | XXX | XXX |
P/E/Growth | -0.9x | XXX | XXX | XXX |
EV/FCF | -7.0x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Sign UpImagicaaworld's NTM/LTM revenue growth is 18%
Imagicaaworld's revenue per employee for the last fiscal year averaged $47K, while opex per employee averaged $34K for the same period.
Over next 12 months, Imagicaaworld's ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate Imagicaaworld's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for Imagicaaworld and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | 1% | XXX | XXX | XXX | XXX |
EBITDA Margin | 78% | XXX | XXX | XXX | XXX |
EBITDA Growth | 285% | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | 96% | XXX | XXX | XXX | XXX |
Revenue per Employee | $47K | XXX | XXX | XXX | XXX |
Opex per Employee | $34K | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | 7% | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | 3% | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | n/a | XXX | XXX | XXX | XXX |
Opex to Revenue | 74% | XXX | XXX | XXX | XXX |
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EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Basic-Fit | XXX | XXX | XXX | XXX | XXX | XXX |
Mixed Martial Arts Group | XXX | XXX | XXX | XXX | XXX | XXX |
Coast Entertainment | XXX | XXX | XXX | XXX | XXX | XXX |
EVT | XXX | XXX | XXX | XXX | XXX | XXX |
Cineco Group | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
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Imagicaaworld acquired XXX companies to date.
Last acquisition by Imagicaaworld was XXXXXXXX, XXXXX XXXXX XXXXXX . Imagicaaworld acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
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XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was Imagicaaworld founded? | Imagicaaworld was founded in 2010. |
Where is Imagicaaworld headquartered? | Imagicaaworld is headquartered in India. |
How many employees does Imagicaaworld have? | As of today, Imagicaaworld has 602 employees. |
Is Imagicaaworld publicy listed? | Yes, Imagicaaworld is a public company listed on BOM. |
What is the stock symbol of Imagicaaworld? | Imagicaaworld trades under 539056 ticker. |
When did Imagicaaworld go public? | Imagicaaworld went public in 2015. |
Who are competitors of Imagicaaworld? | Similar companies to Imagicaaworld include e.g. Basic-Fit, Mixed Martial Arts Group, Coast Entertainment, EVT. |
What is the current market cap of Imagicaaworld? | Imagicaaworld's current market cap is $431M |
What is the current revenue of Imagicaaworld? | Imagicaaworld's last 12-month revenue is $47.6M. |
What is the current EBITDA of Imagicaaworld? | Imagicaaworld's last 12-month EBITDA is $20.3M. |
What is the current EV/Revenue multiple of Imagicaaworld? | Current revenue multiple of Imagicaaworld is 9.1x. |
What is the current EV/EBITDA multiple of Imagicaaworld? | Current EBITDA multiple of Imagicaaworld is 21.2x. |
What is the current revenue growth of Imagicaaworld? | Imagicaaworld revenue growth between 2023 and 2024 was 1%. |
Is Imagicaaworld profitable? | Yes, Imagicaaworld is EBITDA-positive (as of the last 12 months). |
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