Global Interactive Technologies Inc, formerly Hanryu Holdings Inc is the creator of the engaging social media platform, FANTOO. Through FANTOO, it provides a multi-media platform for its users to interact with other like-minded users, share their appreciation of various types of entertainment and cultures, create their content, enjoy content, and engage in commerce.
2021
52
LTM Revenue n/a
LTM EBITDA n/a
$8.7M
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Global Interactive Technologies has a last 12-month revenue of n/a and a last 12-month EBITDA of n/a.
In the most recent fiscal year, Global Interactive Technologies achieved revenue of $0.8M and an EBITDA of -$9.9M.
Global Interactive Technologies expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Global Interactive Technologies valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $0.9M | $0.8M | XXX | XXX | XXX |
Gross Profit | -$0.1M | $0.4M | XXX | XXX | XXX |
Gross Margin | -9% | 55% | XXX | XXX | XXX |
EBITDA | -$6.2M | -$9.9M | XXX | XXX | XXX |
EBITDA Margin | -693% | -1247% | XXX | XXX | XXX |
Net Profit | -$12.7M | -$6.2M | XXX | XXX | XXX |
Net Margin | -1424% | -786% | XXX | XXX | XXX |
Net Debt | $3.9M | $4.5M | XXX | XXX | XXX |
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As of April 15, 2025, Global Interactive Technologies's stock price is $1.
Global Interactive Technologies has current market cap of $3.0M, and EV of $8.7M.
See Global Interactive Technologies trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$8.7M | $3.0M | XXX | XXX | XXX | XXX | n/a |
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Sign UpAs of April 15, 2025, Global Interactive Technologies has market cap of $3.0M and EV of $8.7M.
Global Interactive Technologies's trades at n/a LTM EV/Revenue multiple, and n/a LTM EBITDA.
Analysts estimate Global Interactive Technologies's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for Global Interactive Technologies and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $8.7M | XXX | XXX | XXX |
EV/Revenue | 10.9x | XXX | XXX | XXX |
EV/EBITDA | -0.9x | XXX | XXX | XXX |
P/E | -0.3x | XXX | XXX | XXX |
P/E/Growth | n/a | XXX | XXX | XXX |
EV/FCF | -0.6x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Sign UpGlobal Interactive Technologies's NTM/LTM revenue growth is n/a
Global Interactive Technologies's revenue per employee for the last fiscal year averaged $15K, while opex per employee averaged $0.2M for the same period.
Over next 12 months, Global Interactive Technologies's ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate Global Interactive Technologies's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for Global Interactive Technologies and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | -11% | XXX | XXX | XXX | XXX |
EBITDA Margin | -1247% | XXX | XXX | XXX | XXX |
EBITDA Growth | 61% | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | n/a | XXX | XXX | XXX | XXX |
Revenue per Employee | $15K | XXX | XXX | XXX | XXX |
Opex per Employee | $0.2M | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | 163% | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | 1215% | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | 39% | XXX | XXX | XXX | XXX |
Opex to Revenue | 1417% | XXX | XXX | XXX | XXX |
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Benchmark public comps and private revenue and EBITDA valuation multiples across GRC software, cloud infrastructure, DevOps, online marketplaces and so much more!
EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Matrimony.com | XXX | XXX | XXX | XXX | XXX | XXX |
Traders Club | XXX | XXX | XXX | XXX | XXX | XXX |
Tencent | XXX | XXX | XXX | XXX | XXX | XXX |
Kuaishou | XXX | XXX | XXX | XXX | XXX | XXX |
Zhihu | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
Global Interactive Technologies acquired XXX companies to date.
Last acquisition by Global Interactive Technologies was XXXXXXXX, XXXXX XXXXX XXXXXX . Global Interactive Technologies acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
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XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was Global Interactive Technologies founded? | Global Interactive Technologies was founded in 2021. |
Where is Global Interactive Technologies headquartered? | Global Interactive Technologies is headquartered in United States of America. |
How many employees does Global Interactive Technologies have? | As of today, Global Interactive Technologies has 52 employees. |
Who is the CEO of Global Interactive Technologies? | Global Interactive Technologies's CEO is Mr. Chang-Hyuk Kang. |
Is Global Interactive Technologies publicy listed? | Yes, Global Interactive Technologies is a public company listed on NAS. |
What is the stock symbol of Global Interactive Technologies? | Global Interactive Technologies trades under GITS ticker. |
When did Global Interactive Technologies go public? | Global Interactive Technologies went public in 2023. |
Who are competitors of Global Interactive Technologies? | Similar companies to Global Interactive Technologies include e.g. Matrimony.com, Traders Club, Tencent, Kuaishou. |
What is the current market cap of Global Interactive Technologies? | Global Interactive Technologies's current market cap is $3.0M |
What is the current revenue growth of Global Interactive Technologies? | Global Interactive Technologies revenue growth between 2023 and 2024 was -11%. |
Is Global Interactive Technologies profitable? | Yes, Global Interactive Technologies is EBITDA-positive (as of the last 12 months). |
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