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Global Interactive Technologies Valuation Multiples

Discover revenue and EBITDA valuation multiples for Global Interactive Technologies and similar public comparables like Tencent, Zhihu, and Traders Club.

Global Interactive Technologies Overview

About Global Interactive Technologies

Global Interactive Technologies Inc, formerly Hanryu Holdings Inc is the creator of the engaging social media platform, FANTOO. Through FANTOO, it provides a multi-media platform for its users to interact with other like-minded users, share their appreciation of various types of entertainment and cultures, create their content, enjoy content, and engage in commerce.


Founded

2021

HQ

United States of America
Employees

52

Financials

LTM Revenue n/a

LTM EBITDA n/a

EV

$8.7M

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Global Interactive Technologies Financials

Global Interactive Technologies has a last 12-month revenue of n/a and a last 12-month EBITDA of n/a.

In the most recent fiscal year, Global Interactive Technologies achieved revenue of $0.8M and an EBITDA of -$9.9M.

Global Interactive Technologies expects next 12-month revenue of  XXX    and NTM EBITDA of  XXX

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Global Interactive Technologies P&L

FY 2023 FY 2024 FY 2025 LTM NTM
Revenue $0.9M $0.8M XXX XXX XXX
Gross Profit -$0.1M $0.4M XXX XXX XXX
Gross Margin -9% 55% XXX XXX XXX
EBITDA -$6.2M -$9.9M XXX XXX XXX
EBITDA Margin -693% -1247% XXX XXX XXX
Net Profit -$12.7M -$6.2M XXX XXX XXX
Net Margin -1424% -786% XXX XXX XXX
Net Debt $3.9M $4.5M XXX XXX XXX

Financial data powered by Morningstar, Inc.

Global Interactive Technologies Stock Performance

As of April 15, 2025, Global Interactive Technologies's stock price is $1.

Global Interactive Technologies has current market cap of $3.0M, and EV of $8.7M.

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Global Interactive Technologies Stock Data

EV Market Cap Price 1D Price 1M Price 3M Price 12M EPS
$8.7M $3.0M XXX XXX XXX XXX n/a

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Global Interactive Technologies Valuation Multiples

As of April 15, 2025, Global Interactive Technologies has market cap of $3.0M and EV of $8.7M.

Global Interactive Technologies's trades at n/a LTM EV/Revenue multiple, and n/a LTM EBITDA.

Analysts estimate Global Interactive Technologies's 2025E EV/Revenue multiple at  XXX and 2025E EV/EBITDA multiple at  XXX

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Global Interactive Technologies Financial Valuation Multiples

FY 2024 FY 2025E FY 2026E FY 2027E
EV $8.7M XXX XXX XXX
EV/Revenue 10.9x XXX XXX XXX
EV/EBITDA -0.9x XXX XXX XXX
P/E -0.3x XXX XXX XXX
P/E/Growth n/a XXX XXX XXX
EV/FCF -0.6x XXX XXX XXX

Valuation data powered by FactSet, Inc. and Morningstar, Inc.

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Global Interactive Technologies Valuation Multiples

Global Interactive Technologies's NTM/LTM revenue growth is n/a

Global Interactive Technologies's revenue per employee for the last fiscal year averaged $15K, while opex per employee averaged $0.2M for the same period.

Over next 12 months, Global Interactive Technologies's ratio of sales and marketing spend to revenue is estimated to be  XXX , while its R&D spend to revenue to be  XXX .

Analysts estimate Global Interactive Technologies's 2025E EV/Revenue multiple at  XXX and 2025E EV/EBITDA multiple at  XXX

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Global Interactive Technologies Operational Valuation Multiples

FY 2024 NTM FY 2025E FY 2026E FY 2027E
Revenue Growth -11% XXX XXX XXX XXX
EBITDA Margin -1247% XXX XXX XXX XXX
EBITDA Growth 61% XXX XXX XXX XXX
Rule of 40 (SaaS-only) n/a XXX XXX XXX XXX
Revenue per Employee $15K XXX XXX XXX XXX
Opex per Employee $0.2M XXX XXX XXX XXX
S&M Expenses to Revenue 163% XXX XXX XXX XXX
G&A Expenses to Revenue 1215% XXX XXX XXX XXX
R&D Expenses to Revenue 39% XXX XXX XXX XXX
Opex to Revenue 1417% XXX XXX XXX XXX

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Global Interactive Technologies Public Comps

See public comps and valuation multiples for Social Networks and Consumer Apps comps
EV/Revenue EV/EBITDA
2025E 2026E 2027E 2025E 2026E 2027E
Matrimony.com XXX XXX XXX XXX XXX XXX
Traders Club XXX XXX XXX XXX XXX XXX
Tencent XXX XXX XXX XXX XXX XXX
Kuaishou XXX XXX XXX XXX XXX XXX
Zhihu XXX XXX XXX XXX XXX XXX
XXXXXXXX XXX XXX XXX XXX XXX XXX
XXXXXXXX XXX XXX XXX XXX XXX XXX

Valuation data powered by FactSet, Inc.

Global Interactive Technologies M&A and Investment Activity

Global Interactive Technologies acquired  XXX companies to date.

Last acquisition by Global Interactive Technologies was  XXXXXXXX, XXXXX XXXXX XXXXXX . Global Interactive Technologies acquired  XXXXXXXX for  XXX (EV/Revenue multiple of  XXX ).

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Latest Acquisitions by Global Interactive Technologies

Acquired Company EV EV/Revenue EV/EBITDA
XXXXXXXXX XXX XXX XXX
XXXXXXXXX XXX XXX XXX
XXXXXXXXX XXX XXX XXX
XXXXXXXXX XXX XXX XXX
XXXXXXXXX XXX XXX XXX

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About Global Interactive Technologies

When was Global Interactive Technologies founded? Global Interactive Technologies was founded in 2021.
Where is Global Interactive Technologies headquartered? Global Interactive Technologies is headquartered in United States of America.
How many employees does Global Interactive Technologies have? As of today, Global Interactive Technologies has 52 employees.
Who is the CEO of Global Interactive Technologies? Global Interactive Technologies's CEO is Mr. Chang-Hyuk Kang.
Is Global Interactive Technologies publicy listed? Yes, Global Interactive Technologies is a public company listed on NAS.
What is the stock symbol of Global Interactive Technologies? Global Interactive Technologies trades under GITS ticker.
When did Global Interactive Technologies go public? Global Interactive Technologies went public in 2023.
Who are competitors of Global Interactive Technologies? Similar companies to Global Interactive Technologies include e.g. Matrimony.com, Traders Club, Tencent, Kuaishou.
What is the current market cap of Global Interactive Technologies? Global Interactive Technologies's current market cap is $3.0M
What is the current revenue growth of Global Interactive Technologies? Global Interactive Technologies revenue growth between 2023 and 2024 was -11%.
Is Global Interactive Technologies profitable? Yes, Global Interactive Technologies is EBITDA-positive (as of the last 12 months).

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