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Global Interactive Technologies Valuation Multiples

Discover revenue and EBITDA valuation multiples for Global Interactive Technologies and similar public comparables like Kuaishou, Traders Club, and Zhihu.

Global Interactive Technologies Overview

About Global Interactive Technologies

Global Interactive Technologies Inc, formerly Hanryu Holdings Inc is the creator of the engaging social media platform, FANTOO. Through FANTOO, it provides a multi-media platform for its users to interact with other like-minded users, share their appreciation of various types of entertainment and cultures, create their content, enjoy content, and engage in commerce.


Founded

2021

HQ

United States of America
Employees

12

Financials

Last FY Revenue n/a

Last FY EBITDA -$4.8M

EV

$7.3M

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Global Interactive Technologies Financials

In the most recent fiscal year, Global Interactive Technologies achieved revenue of n/a and an EBITDA of -$4.8M.

Global Interactive Technologies expects next 12-month revenue of  XXX    and NTM EBITDA of  XXX

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Global Interactive Technologies P&L

NTM Last FY FY 2025 FY 2026 FY 2027
Revenue XXX n/a XXX XXX XXX
Gross Profit XXX n/a XXX XXX XXX
Gross Margin XXX n/a XXX XXX XXX
EBITDA XXX -$4.8M XXX XXX XXX
EBITDA Margin XXX n/a XXX XXX XXX
EBIT XXX -$0.9M XXX XXX XXX
EBIT Margin XXX n/a XXX XXX XXX
Net Profit XXX -$6.2M XXX XXX XXX
Net Margin XXX n/a XXX XXX XXX
Net Debt XXX $0.4M XXX XXX XXX

Financial data powered by Morningstar, Inc.

Global Interactive Technologies Stock Performance

As of May 30, 2025, Global Interactive Technologies's stock price is $2.

Global Interactive Technologies has current market cap of $7.0M, and EV of $7.3M.

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Global Interactive Technologies Stock Data

EV Market Cap Price 1D Price 1M Price 3M Price 12M EPS
$7.3M $7.0M XXX XXX XXX XXX n/a

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Global Interactive Technologies Valuation Multiples

As of May 30, 2025, Global Interactive Technologies has market cap of $7.0M and EV of $7.3M.

Global Interactive Technologies's trades at 9.2x EV/Revenue multiple, and -1.5x EV/EBITDA.

Equity research analysts estimate Global Interactive Technologies's 2025E EV/Revenue multiple at  XXX and 2025E EV/EBITDA multiple at  XXX

Global Interactive Technologies's P/E ratio is not available.

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Global Interactive Technologies Financial Valuation Multiples

LTM NTM Last FY FY 2025 FY 2026 FY 2027
Market cap (current) $7.0M XXX $7.0M XXX XXX XXX
EV (current) $7.3M XXX $7.3M XXX XXX XXX
EV/Revenue n/a XXX 9.2x XXX XXX XXX
EV/EBITDA n/a XXX -1.5x XXX XXX XXX
EV/EBIT n/a XXX -8.2x XXX XXX XXX
EV/Gross Profit n/a XXX n/a XXX XXX XXX
P/E n/a XXX -1.1x XXX XXX XXX
EV/FCF n/a XXX -15.9x XXX XXX XXX

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Global Interactive Technologies Margins & Growth Rates

Global Interactive Technologies's revenue per employee in the last FY averaged n/a, while opex per employee averaged $0.1M for the same period.

Global Interactive Technologies's rule of 40 is unknown (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).

Global Interactive Technologies's rule of X is unknown (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).

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Global Interactive Technologies Operational Valuation Multiples

LTM NTM Last FY FY 2025 FY 2026 FY 2027
Revenue Growth n/a XXX n/a XXX XXX XXX
EBITDA Margin n/a XXX n/a XXX XXX XXX
EBITDA Growth n/a XXX n/a XXX XXX XXX
Rule of 40 n/a XXX n/a XXX XXX XXX
Bessemer Rule of X XXX XXX n/a XXX XXX XXX
Revenue per Employee XXX XXX n/a XXX XXX XXX
Opex per Employee XXX XXX $0.1M XXX XXX XXX
S&M Expenses to Revenue XXX XXX n/a XXX XXX XXX
G&A Expenses to Revenue XXX XXX n/a XXX XXX XXX
R&D Expenses to Revenue XXX XXX n/a XXX XXX XXX
Opex to Revenue XXX XXX n/a XXX XXX XXX

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Global Interactive Technologies Public Comps

See public comps and valuation multiples for Social Networks and Consumer Apps comps
EV/Revenue EV/EBITDA
2025E 2026E 2027E 2025E 2026E 2027E
Matrimony.com XXX XXX XXX XXX XXX XXX
Traders Club XXX XXX XXX XXX XXX XXX
Tencent XXX XXX XXX XXX XXX XXX
Kuaishou XXX XXX XXX XXX XXX XXX
Zhihu XXX XXX XXX XXX XXX XXX
XXXXXXXX XXX XXX XXX XXX XXX XXX
XXXXXXXX XXX XXX XXX XXX XXX XXX

Valuation data powered by FactSet, Inc.

Global Interactive Technologies M&A and Investment Activity

Global Interactive Technologies acquired  XXX companies to date.

Last acquisition by Global Interactive Technologies was  XXXXXXXX, XXXXX XXXXX XXXXXX . Global Interactive Technologies acquired  XXXXXXXX for  XXX (EV/Revenue multiple of  XXX ).

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Latest Acquisitions by Global Interactive Technologies

Acquired Company EV EV/Revenue EV/EBITDA
XXXXXXXXX XXX XXX XXX
XXXXXXXXX XXX XXX XXX
XXXXXXXXX XXX XXX XXX
XXXXXXXXX XXX XXX XXX
XXXXXXXXX XXX XXX XXX

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About Global Interactive Technologies

When was Global Interactive Technologies founded? Global Interactive Technologies was founded in 2021.
Where is Global Interactive Technologies headquartered? Global Interactive Technologies is headquartered in United States of America.
How many employees does Global Interactive Technologies have? As of today, Global Interactive Technologies has 12 employees.
Who is the CEO of Global Interactive Technologies? Global Interactive Technologies's CEO is Mr. Taehoon Kim.
Is Global Interactive Technologies publicy listed? Yes, Global Interactive Technologies is a public company listed on NAS.
What is the stock symbol of Global Interactive Technologies? Global Interactive Technologies trades under GITS ticker.
When did Global Interactive Technologies go public? Global Interactive Technologies went public in 2023.
Who are competitors of Global Interactive Technologies? Similar companies to Global Interactive Technologies include e.g. Matrimony.com, Traders Club, Tencent, Kuaishou.
What is the current market cap of Global Interactive Technologies? Global Interactive Technologies's current market cap is $7.0M
Is Global Interactive Technologies profitable? Yes, Global Interactive Technologies is EBITDA-positive (as of the last 12 months).

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