Dexter Studios Co Ltd is a contents production company which develops and produces motion pictures and TV contents. It is engaged in providing pre-visual, match-move, animation and modeling services to film industry. It also conducts workshops.
2011
n/a
Last FY Revenue $39.0M
Last FY EBITDA -$2.7M
$132M
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In the most recent fiscal year, Dexter Studios achieved revenue of $39.0M and an EBITDA of -$2.7M.
Dexter Studios expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Dexter Studios valuation multiples based on analyst estimatesNTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|
Revenue | XXX | $39.0M | XXX | XXX | XXX |
Gross Profit | XXX | $39.0M | XXX | XXX | XXX |
Gross Margin | XXX | 100% | XXX | XXX | XXX |
EBITDA | XXX | -$2.7M | XXX | XXX | XXX |
EBITDA Margin | XXX | -7% | XXX | XXX | XXX |
EBIT | XXX | -$6.5M | XXX | XXX | XXX |
EBIT Margin | XXX | -17% | XXX | XXX | XXX |
Net Profit | XXX | -$7.9M | XXX | XXX | XXX |
Net Margin | XXX | -20% | XXX | XXX | XXX |
Net Debt | XXX | $3.1M | XXX | XXX | XXX |
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As of May 30, 2025, Dexter Studios's stock price is KRW 7280 (or $5).
Dexter Studios has current market cap of KRW 183B (or $133M), and EV of KRW 182B (or $132M).
See Dexter Studios trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$132M | $133M | XXX | XXX | XXX | XXX | n/a |
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Start Free TrialAs of May 30, 2025, Dexter Studios has market cap of $133M and EV of $132M.
Dexter Studios's trades at 3.4x EV/Revenue multiple, and -49.9x EV/EBITDA.
Equity research analysts estimate Dexter Studios's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
Dexter Studios's P/E ratio is not available.
See valuation multiples for Dexter Studios and 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Market cap (current) | $133M | XXX | $133M | XXX | XXX | XXX |
EV (current) | $132M | XXX | $132M | XXX | XXX | XXX |
EV/Revenue | n/a | XXX | 3.4x | XXX | XXX | XXX |
EV/EBITDA | n/a | XXX | -49.9x | XXX | XXX | XXX |
EV/EBIT | n/a | XXX | -20.5x | XXX | XXX | XXX |
EV/Gross Profit | n/a | XXX | n/a | XXX | XXX | XXX |
P/E | n/a | XXX | -16.8x | XXX | XXX | XXX |
EV/FCF | n/a | XXX | -174.1x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Start Free TrialDexter Studios's revenue per employee in the last FY averaged n/a, while opex per employee averaged n/a for the same period.
Dexter Studios's rule of 40 is unknown (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
Dexter Studios's rule of X is unknown (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
See operational valuation multiples for Dexter Studios and other 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue Growth | n/a | XXX | n/a | XXX | XXX | XXX |
EBITDA Margin | n/a | XXX | -7% | XXX | XXX | XXX |
EBITDA Growth | n/a | XXX | n/a | XXX | XXX | XXX |
Rule of 40 | n/a | XXX | n/a | XXX | XXX | XXX |
Bessemer Rule of X | XXX | XXX | n/a | XXX | XXX | XXX |
Revenue per Employee | XXX | XXX | n/a | XXX | XXX | XXX |
Opex per Employee | XXX | XXX | n/a | XXX | XXX | XXX |
S&M Expenses to Revenue | XXX | XXX | 7% | XXX | XXX | XXX |
G&A Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
R&D Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
Opex to Revenue | XXX | XXX | 117% | XXX | XXX | XXX |
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EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Banijay Group | XXX | XXX | XXX | XXX | XXX | XXX |
Universal Music | XXX | XXX | XXX | XXX | XXX | XXX |
Kartoon Studios | XXX | XXX | XXX | XXX | XXX | XXX |
AI-Media | XXX | XXX | XXX | XXX | XXX | XXX |
Sports Entertainment Group | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
Dexter Studios acquired XXX companies to date.
Last acquisition by Dexter Studios was XXXXXXXX, XXXXX XXXXX XXXXXX . Dexter Studios acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialWhen was Dexter Studios founded? | Dexter Studios was founded in 2011. |
Where is Dexter Studios headquartered? | Dexter Studios is headquartered in South Korea. |
Is Dexter Studios publicy listed? | Yes, Dexter Studios is a public company listed on KRX. |
What is the stock symbol of Dexter Studios? | Dexter Studios trades under 206560 ticker. |
When did Dexter Studios go public? | Dexter Studios went public in 2015. |
Who are competitors of Dexter Studios? | Similar companies to Dexter Studios include e.g. Banijay Group, Universal Music, Kartoon Studios, AI-Media. |
What is the current market cap of Dexter Studios? | Dexter Studios's current market cap is $133M |
Is Dexter Studios profitable? | Yes, Dexter Studios is EBITDA-positive (as of the last 12 months). |
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