Gaming Corps AB is a digital game developer focusing on traditional and non-traditional premium games for online casinos. The business is focused on several areas, in addition to an established global distribution network of casinos, the company also develops Casino Slots, Table Games, Multiplier Games, Mine Games, Plinko Games and the game series Smash4Cash.
2014
12
Last FY Revenue $3.7M
Last FY EBITDA -$2.1M
$17.7M
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In the most recent fiscal year, Gaming Corps achieved revenue of $3.7M and an EBITDA of -$2.1M.
Gaming Corps expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Gaming Corps valuation multiples based on analyst estimatesNTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|
Revenue | XXX | $3.7M | XXX | XXX | XXX |
Gross Profit | XXX | $4.2M | XXX | XXX | XXX |
Gross Margin | XXX | 113% | XXX | XXX | XXX |
EBITDA | XXX | -$2.1M | XXX | XXX | XXX |
EBITDA Margin | XXX | -56% | XXX | XXX | XXX |
EBIT | XXX | -$2.6M | XXX | XXX | XXX |
EBIT Margin | XXX | -71% | XXX | XXX | XXX |
Net Profit | XXX | -$2.5M | XXX | XXX | XXX |
Net Margin | XXX | -67% | XXX | XXX | XXX |
Net Debt | XXX | n/a | XXX | XXX | XXX |
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As of July 4, 2025, Gaming Corps's stock price is SEK 1 (or $0).
Gaming Corps has current market cap of SEK 176M (or $18.4M), and EV of SEK 169M (or $17.7M).
See Gaming Corps trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$17.7M | $18.4M | XXX | XXX | XXX | XXX | n/a |
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Start Free TrialAs of July 4, 2025, Gaming Corps has market cap of $18.4M and EV of $17.7M.
Gaming Corps's trades at 4.8x EV/Revenue multiple, and -8.5x EV/EBITDA.
Equity research analysts estimate Gaming Corps's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
Gaming Corps's P/E ratio is not available.
See valuation multiples for Gaming Corps and 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Market cap (current) | $18.4M | XXX | $18.4M | XXX | XXX | XXX |
EV (current) | $17.7M | XXX | $17.7M | XXX | XXX | XXX |
EV/Revenue | n/a | XXX | 4.8x | XXX | XXX | XXX |
EV/EBITDA | n/a | XXX | -8.5x | XXX | XXX | XXX |
EV/EBIT | n/a | XXX | -6.8x | XXX | XXX | XXX |
EV/Gross Profit | n/a | XXX | n/a | XXX | XXX | XXX |
P/E | n/a | XXX | -7.4x | XXX | XXX | XXX |
EV/FCF | n/a | XXX | -6.4x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Start Free TrialGaming Corps's revenue per employee in the last FY averaged $0.3M, while opex per employee averaged $0.6M for the same period.
Gaming Corps's rule of 40 is unknown (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
Gaming Corps's rule of X is unknown (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
See operational valuation multiples for Gaming Corps and other 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue Growth | n/a | XXX | n/a | XXX | XXX | XXX |
EBITDA Margin | n/a | XXX | -56% | XXX | XXX | XXX |
EBITDA Growth | n/a | XXX | n/a | XXX | XXX | XXX |
Rule of 40 | n/a | XXX | n/a | XXX | XXX | XXX |
Bessemer Rule of X | XXX | XXX | n/a | XXX | XXX | XXX |
Revenue per Employee | XXX | XXX | $0.3M | XXX | XXX | XXX |
Opex per Employee | XXX | XXX | $0.6M | XXX | XXX | XXX |
S&M Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
G&A Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
R&D Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
Opex to Revenue | XXX | XXX | 183% | XXX | XXX | XXX |
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Benchmark public comps and private revenue and EBITDA valuation multiples across GRC software, cloud infrastructure, DevOps, online marketplaces and so much more!
EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
High Roller Technologies | XXX | XXX | XXX | XXX | XXX | XXX |
Ainsworth Game Technology | XXX | XXX | XXX | XXX | XXX | XXX |
Aristocrat Leisure | XXX | XXX | XXX | XXX | XXX | XXX |
BlueBet Holdings | XXX | XXX | XXX | XXX | XXX | XXX |
BetMakers | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
Gaming Corps acquired XXX companies to date.
Last acquisition by Gaming Corps was XXXXXXXX, XXXXX XXXXX XXXXXX . Gaming Corps acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialWhen was Gaming Corps founded? | Gaming Corps was founded in 2014. |
Where is Gaming Corps headquartered? | Gaming Corps is headquartered in Sweden. |
How many employees does Gaming Corps have? | As of today, Gaming Corps has 12 employees. |
Is Gaming Corps publicy listed? | Yes, Gaming Corps is a public company listed on STO. |
What is the stock symbol of Gaming Corps? | Gaming Corps trades under GCOR ticker. |
When did Gaming Corps go public? | Gaming Corps went public in 2015. |
Who are competitors of Gaming Corps? | Similar companies to Gaming Corps include e.g. High Roller Technologies, Ainsworth Game Technology, Aristocrat Leisure, BlueBet Holdings. |
What is the current market cap of Gaming Corps? | Gaming Corps's current market cap is $18.4M |
Is Gaming Corps profitable? | Yes, Gaming Corps is EBITDA-positive (as of the last 12 months). |
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