Largest Education Software Public Companies in the US

Benchmark revenue and EBITDA valuation multiples for public comps like Tyler Technologies, IPE Universal, Stride, McGraw Hill and Blackbaud.

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United States
Tyler Technologies provides a full suite of software solutions and services that address the needs of cities, counties, schools, courts and other local government entities. The company’s three core products are Munis, which is the core ERP system, Odyssey, which is the court management system, or CMS, and payments. The company also provides a variety of add-on modules and offers outsourced property tax assessment services.
$350
-26%
$14B
$15B
6.3x
27.0x
United States
IPE Universal Inc is engaged in developing childhood education software systems. The company is engaged in high-tech business developing early childhood education software systems located in Taiwan and China. The company also provides education programs, products, services and technological products but also licenses IP services to businesses, NFTs, Crypto, Virtual Real Estate, Metaverse (Virtual World), and merchandise.
$14
--
$3.6B
$3.6B
236.1x
1350.5x
United States
Stride Inc is a technology company providing an educational platform to deliver proprietary and third-party curriculum, software systems, and educational services designed to facilitate individualized learning for students and adults throughout the U.S. The platform delivers products and services to attract, enroll, educate, track progress, and support students. It provides customized solutions to public and private schools, school districts, charter boards, employers, government agencies, and consumers. Its platform addresses two markets in the K-12 space: General Education and Career Learning, with products and services for the General Education market predominantly focused on core subjects for kindergarten through twelfth grade students.
$83
+21%
$3.4B
$3B
1.2x
5.2x
United States
McGraw Hill is an American education company that publishes curriculum and course materials and sells adaptive learning software to schools, universities and professionals. Its roots go back to 1888, when James H. McGraw bought the American Journal of Railway Appliances, and to the 1909 merger of his and John A. Hill's publishing operations into the McGraw-Hill Book Company. The K-12 business provides core, supplemental and intervention curricula to US schools; Higher Education sells digital courseware such as the Connect platform and the ALEKS adaptive learning system alongside e-books and print materials; Global Professional serves medical and engineering learners; and International sells in more than 100 countries. The McGraw-Hill Companies sold the education business to Apollo Global Management for $2.4 billion in 2013, Platinum Equity bought it for $4.5 billion in 2021, and it completed an initial public offering on the New York Stock Exchange under the ticker MH on 24 July 2025. The company reports about $2.2 billion of annual revenue and 4,200 employees, and digital products generated about 61% of revenue in the first quarter of fiscal 2026. It is headquartered in Columbus, Ohio and led by chief executive Philip Moyer.
$13
+19%
$2.5B
$5B
2.4x
8.2x
United States
Founded in 1981, Blackbaud provides software solutions designed to serve the "social good" community, including nonprofits, foundations, corporations, educational institutions, healthcare institutions, and individual change agents. Through M&A and organic product development efforts, the company has also moved into related areas outside core fundraising, notably into K-12 schools. The firm enables more than $100 billion in donations annually across a customer base in excess of 40,000 customers in over 100 countries.
$49
-25%
$2.2B
$3.3B
2.9x
11.9x
United States
Cengage Learning Holdings II Inc is an educational technology, content, and services company operating in the higher education, professional, K-12, English language teaching (ELT) and library spaces. It has five reportable segments on the basis of products and customers provided by each segment: Cengage Academic (U.S. Higher Education, International Higher Education, and Secondary Education), Cengage Work (ed2go and Infosec), Research, ELT, and Other (Australia K-12 and Milady). Research, ELT, and Other are reported together as a core business unit titled Cengage Select.
--
--
$1.5B
$3B
-
-
United States
Skillsoft Corp is a leader in corporate digital learning. The company's segments include Talent Development Solutions and Global Knowledge. Talent Development Solutions brings a foundation of products and customers. TDS enterprise-grade solution serves customers and employees world-wide. TDS Learner is a world-renowned consumer-scale and experiential learning platform that serves learners internationally. The Global Knowledge segment is centered around instructor-led training, or live learning, with face-to-face delivery by experienced trainers, both in-person and virtually.
$6
-57%
$52M
$538M
1.1x
16.7x
United States
Mynd.ai Inc is a company that provides a platform for delivering digital content in K-12 classrooms, giving teachers seamless connectivity to inspire young minds. It features agnostic hardware that integrates across technology providers. Its product line includes a wide range of interactive tools and technologies, with its award-winning interactive displays at the forefront. It also offers interactive software apps such as Screen Share, computing modules, and accessories that meet the needs of customers, including K -12 educators, colleges and universities, small businesses and corporations, government agencies, and more. Geographically, it operates in United States and Rest of the world.
$0
--
$12M
$72M
0.4x
(2.0x)
United States
ZSPACE Inc is a provider of augmented reality (AR) and virtual reality (VR) educational technology solutions. It focuses on both United States K-12 schools and Career & Technical Education (CTE) markets. The company's proprietary hardware and software platform provides the ability to deliver an interactive, stereoscopic three-dimensional (3D) learning experience to users without the need to utilize VR goggles or specialty glasses. The platform serves a broad range of critical educational tools designed for K-12 science, technology, engineering, and math (STEM) lessons as well as training skilled trades in areas such as health sciences, automotive engineering/repair, Unity3D software programming, and manufacturing. Key revenue is generated from hardware.
$0
-100%
$4M
$9M
0.3x
(0.4x)
Median$14-26%$2.2B$3B1.8x10.0x

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